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README.md
Browser Authenticator
Two- / Multi- Factor Authenication (2FA / MFA) for browser JavaScript
There are a number of apps that various websites use to give you 6-digit codes to increase security when you log in:
- Authy (shown above) iPhone | Android | Chrome | Linux | OS X | BlackBerry
- Google Authenticator iPhone | Android
- Microsoft Authenticator Windows Phone | Android
- GAuth FxOS
There are many Services that Support MFA, including Google, Microsoft, Facebook, and Digital Ocean for starters.
This module uses botp
which implements TOTP
(RFC 6238)
(the Authenticator standard), which is based on HOTP
(RFC 4226)
to provide codes that are exactly compatible with all other Authenticator apps and services that use them.
Demo
Live Demo at https://daplie.github.io/browser-authenticator/
You may also be interested in Node Authenticator over at https://github.com/Daplie/node-authenticator
Usage
bower install authenticator --save
'use strict';
var authenticator = window.Authenticator;
authenticator.generateKey().then(function (formattedKey) {
// "acqo ua72 d3yf a4e5 uorx ztkh j2xl 3wiz"
authenticator.generateToken(formattedKey).then(function (formattedToken) {
// "957 124"
authenticator.verifyToken(formattedKey, formattedToken).then(function (result) {
// { delta: 0 }
});
authenticator.verifyToken(formattedKey, '000 000').then(function (result) {
// null
});
});
});
Browsers that support WebCrypto
In total there are only a few hundred lines of uncompressed code here.
Each file is very small.
<script src="bower_components/unibabel/index.js"></script>
<script src="bower_components/unibabel/unibabel.hex.js"></script>
<script src="bower_components/unibabel/unibabel.base32.js"></script>
<script src="bower_components/botp/sha1-hmac.js"></script>
<script src="bower_components/botp/index.js"></script>
<script src="bower_components/authenticator/authenticator.js"></script>
Browsers that do not support WebCrypto
<!-- forge.hmac -->
<script src="bower_components/forge/js/util.js"></script>
<script src="bower_components/forge/js/sha1.js"></script>
<script src="bower_components/forge/js/hmac.js"></script>
<!-- forge.random.getBytes -->
<script src="bower_components/forge/js/sha256.js"></script>
<script src="bower_components/forge/js/cipher.js"></script>
<script src="bower_components/forge/js/cipherModes.js"></script>
<script src="bower_components/forge/js/aes.js"></script>
<script src="bower_components/forge/js/prng.js"></script>
<script src="bower_components/forge/js/random.js"></script>
TODO: I'd love some help pruning the important bits out of the forge code. Just using an alternate CPRNG would be very helpful in trimming the fat.
API
generateKey()
generates a 32-character (160-bit) base32 key
generateToken(formattedKey)
generates a 6-digit (20-bit) decimal time-based token
verifyToken(formattedKey, formattedToken)
validates a time-based token within a +/- 30 second (90 seconds) window
returns null
on failure or an object such as { delta: 0 }
on success
QR Code
See https://davidshimjs.github.io/qrcodejs/ and https://github.com/soldair/node-qrcode.
Example use with qrcode.js
in the browser:
'use strict';
var el = document.querySelector('.js-qrcode-canvas');
var link = "otpauth://totp/{{NAME}}?secret={{KEY}}";
var name = "Your Service";
// remove spaces, hyphens, equals, whatever
var key = "acqo ua72 d3yf a4e5 uorx ztkh j2xl 3wiz".replace(/\W/g, '').toLowerCase();
var qr = new QRCode(el, {
text: link.replace(/{{NAME}}/g, name).replace(/{{KEY}}/g, key)
});
Formatting
All non-alphanumeric characters are ignored, so you could just as well use hyphens or periods or whatever suites your use case.
These are just as valid:
- "acqo ua72 d3yf a4e5 - uorx ztkh j2xl 3wiz"
- "98.24.63"
0, 1, 8, and 9 also not used (so that base32). To further avoid confusion with O, o, L, l, I, B, and g you may wish to display lowercase instead of uppercase.
TODO: should this library replace 0 with o, 1 with l (or I?), 8 with b, 9 with g, and so on?
90-second Window
The window is set to +/- 1, meaning each token is valid for a total of 90 seconds (-30 seconds, +0 seconds, and +30 seconds) to account for time drift (which should be very rare for mobile devices) and humans who are handicapped or otherwise struggle with quick fine motor skills (like my grandma).