chat.go/chatserver.go

113 lines
2.7 KiB
Go

package main
import (
"flag"
"fmt"
"io"
"net"
"os"
"strconv"
"time"
)
type myMsg struct {
sender net.Conn
bytes []byte
receivedAt time.Time
}
var myMsgs chan myMsg
var myConns map[net.Conn]bool
func usage() {
fmt.Fprintf(os.Stderr, "\nusage: go run chatserver.go\n")
flag.PrintDefaults();
fmt.Println()
os.Exit(1)
}
func handleConnection(conn net.Conn) {
// Why don't these work?
//buf := make([]byte, 0, 1024)
//buf := []byte{}
// But this does
fmt.Fprintf(conn, "Welcome! This is an open relay chat server. There is no security yet.\n")
buf := make([]byte, 1024)
for {
count, err := conn.Read(buf)
if nil != err {
if io.EOF != err {
fmt.Fprintf(os.Stderr, "Non-EOF socket error: %s\n", err)
}
fmt.Fprintf(os.Stdout, "Ending socket\n")
break
}
// not so sure about why this case exists
// we'll just ignore it for now...
if 0 == count {
// fmt.Fprintf(os.Stdout, "Weird")
continue
}
myMsgs <- myMsg{
receivedAt: time.Now(),
sender: conn,
bytes: buf[0:count],
}
}
}
func main() {
myMsgs = make(chan myMsg, 128)
myConns = make(map[net.Conn]bool)
flag.Usage = usage
port:= flag.Uint("telnet-port", 4080, "tcp telnet chat port")
flag.Parse()
addr := ":" + strconv.Itoa(int(*port))
// https://golang.org/pkg/net/#Conn
sock, err := net.Listen("tcp", addr)
if nil != err {
fmt.Fprintf(os.Stderr, "Couldn't bind to TCP socket %q: %s\n", addr, err)
os.Exit(2)
}
fmt.Println("Listening on", addr);
go func() {
for {
fmt.Fprintf(os.Stdout, "Waiting for message...\n");
msg := <- myMsgs
ts, err := msg.receivedAt.MarshalJSON()
if nil != err {
fmt.Fprintf(os.Stderr, "[Error] %s\n", err)
}
fmt.Fprintf(os.Stdout, "[Timestamp] %s\n", ts)
fmt.Fprintf(os.Stdout, "[Remote] %s\n", msg.sender.RemoteAddr().String())
fmt.Fprintf(os.Stdout, "[Message] %s\n", msg.bytes);
for conn, _ := range myConns {
if msg.sender == conn {
continue
}
// backlogged connections could prevent a next write,
// so this should be refactored into a goroutine
// And what to do about slow clients that get behind (or DoS)?
// SetDeadTime and Disconnect them?
conn.Write(msg.bytes)
}
}
}()
for {
conn, err := sock.Accept()
if err != nil {
// Not sure what kind of error this could be or how it could happen.
// Could a connection abort or end before it's handled?
fmt.Fprintf(os.Stderr, "Error accepting connection:\n%s\n", err)
}
fmt.Fprintf(os.Stdout, "Accepting socket\n")
myConns[conn] = true
go handleConnection(conn)
}
}