dns-suite.js/node_modules/native-dns/README.md

272 lines
8.0 KiB
Markdown
Raw Normal View History

2017-01-14 02:04:27 +00:00
[![Build Status](https://secure.travis-ci.org/tjfontaine/node-dns.png)](http://travis-ci.org/tjfontaine/node-dns)
native-dns -- A replacement DNS stack for node.js
=================================================
Installation
------------
`npm install native-dns` and then `var dns = require('native-dns');`
Client
------
native-dns exports what should be a 1:1 mapping of the upstream node.js dns
module. That is to say if it's listed in the [docs](http://nodejs.org/docs/latest/api/dns.html)
it should behave similarly. If it doesn't please file an [issue](https://github.com/tjfontaine/node-dns/issues/new)
Request
-------
Beyond matching the upstream module, native-dns also provides a method for
customizing queries.
```javascript
var dns = require('../dns'),
util = require('util');
var question = dns.Question({
name: 'www.google.com',
type: 'A',
});
var start = Date.now();
var req = dns.Request({
question: question,
server: { address: '8.8.8.8', port: 53, type: 'udp' },
timeout: 1000,
});
req.on('timeout', function () {
console.log('Timeout in making request');
});
req.on('message', function (err, answer) {
answer.answer.forEach(function (a) {
console.log(a.address);
});
});
req.on('end', function () {
var delta = (Date.now()) - start;
console.log('Finished processing request: ' + delta.toString() + 'ms');
});
req.send();
```
Request creation takes an object with the following fields
* `question` -- an instance of Question (required)
* `server` -- defines the remote end point (required)
- as an object it should be
* `address` -- a string ip address (required)
* `port` -- a number for the remote port (optional, default 53)
* `type` -- a string indicating `udp` or `tcp` (optional, default `udp`)
You do not need to indicate ipv4 or ipv6, the backend will handle that
- a string ip address
* `timeout` -- a number in milliseconds indicating how long to wait for the
request to finish. (optional, default 4000)
* `try_edns` -- a boolean indicating whether to use an `EDNSPacket` (optional)
* `cache` -- can be false to disable caching, or implement the cache model, or
an instance of Cache but with a different store (optional, default
platform.cache)
There are only two methods
* `send` -- sends the actual request to the remote endpoint
* `cancel` -- cancels the request and ignores any responses
Request emits the following events
* `message` -- This is where you get a response, passes `(err, answer)` where
answer is an instance of `Packet`
* `timeout` -- Fired when the timeout is reached
* `cancelled` -- Fired if the request is cancelled
* `end` -- Always fired after a request finished, regardless of disposition
Platform
--------
If you want to customize all `resolve` or `lookup`s with the replacement client
stack you can modify the platform settings accessible in the top level `platform`
object.
Methods:
* `reload` -- Re-read system configuration files to populate name servers and
hosts
Properties:
* `ready` -- Boolean whether requests are safe to transit, true after hosts
and name servers are filled
* `watching` -- Boolean indicating if system configuration files are watched
for changes, default to false (currently can only be enabled on !win32)
* `name_servers` -- An array of servers used for resolving queries against
- Each entry is an object of `{ address: <string ip>, port: 53 }`
- On win32 this is hard coded to be google dns until there's a sane way to get
the data
* `search_path` -- An array of domains to try and append after a failed lookup
* `attempts` -- The number of retries for a failed lookup/timeout (default: 5)
* `timeout` -- The time each query is allowed to take before trying another
server. (in milliseconds, default: 5000 (5 seconds))
* `edns` -- Whether to try and send edns queries first (default: false)
* `cache` -- The system wide cache used by default for `lookup` and `resolve`,
set this to false to disable caching
Events:
* `ready` -- Emitted after hosts and name servers have been loaded
* `unready` -- Emitted when hosts and name servers configuration is being
reloaded.
Server
------
There is also a rudimentary server implementation
```javascript
var dns = require('../dns'),
server = dns.createServer();
server.on('request', function (request, response) {
//console.log(request)
response.answer.push(dns.A({
name: request.question[0].name,
address: '127.0.0.1',
ttl: 600,
}));
response.answer.push(dns.A({
name: request.question[0].name,
address: '127.0.0.2',
ttl: 600,
}));
response.additional.push(dns.A({
name: 'hostA.example.org',
address: '127.0.0.3',
ttl: 600,
}));
response.send();
});
server.on('error', function (err, buff, req, res) {
console.log(err.stack);
});
server.serve(15353);
```
Server creation
* `createServer` and `createUDPServer` -- both create a `UDP` based server,
they accept an optional object for configuration,
- `{ dgram_type: 'udp4' }` is the default option, the other is `udp6`
* `createTCPServer` -- creates a TCP based server
Server methods
* `serve(port, [address])` -- specify which port and optional address to listen
on
* `close()` -- stop the server/close sockets.
Server events
* `listening` -- emitted when underlying socket is listening
* `close` -- emitted when the underlying socket is closed
* `request` -- emitted when a dns message is received, and the packet was
successfully unpacked, passes `(request, response)`
- Both `request` and `response` are instances of `Packet` when you're finished
creating the response, you merely need to call `.send()` and the packet will
DoTheRightThing
* `error` -- emitted when unable to properly unpack the packet, passed `(err, msg, response)`
* `socketError` -- remap of the underlying socket for the server, passes `(err, socket)`
Packet
------
Properties:
* `header`
- `id` -- request id
- `qdcount` -- the number of questions (inferred from array size)
- `ancount` -- the number of questions (inferred from array size)
- `nscount` -- the number of questions (inferred from array size)
- `arcount` -- the number of questions (inferred from array size)
- `qr` -- is a query response
- `opcode`
- `aa` -- Authoritative Answer
- `tc` -- Truncation bit
- `rd` -- Recursion Desired
- `ra` -- Recursion Available
- `res1` -- Reserved field
- `res2` -- Reserved field
- `res3` -- Reserved field
- `rcode` -- Response Code (see `consts.NAME_TO_RCODE`)
* `question` -- array of `Question`s
* `answer` -- array of `ResourceRecord`s
* `authority` -- array of `ResourceRecord`s
* `additional` -- array of `ResourceRecord`s
Methods:
* `send()` -- Handles sending the packet to the right end point
Question
--------
A `Question` is instantiated by passing an object like:
* `name` -- i.e. 'www.google.com' (required)
* `type` -- Either the string representation of the record type, or the integer
value, see `consts.NAME_TO_QTYPE` (default: 'A')
* `class` -- The class of service, default to 1 meaning internet
ResourceRecord
--------------
ResourceRecords are what populate `answer`, `authority`, and `additional`.
This is a generic type, and each derived type inherits the following properties:
* `name` -- The name of the resource
* `type` -- The numerical representation of the resource record type
* `class` -- The numerical representation of the class of service (usually 1 for internet)
* `ttl` -- The Time To Live for the record, in seconds
Available Types:
* `SOA`
- `primary` -- string
- `admin` -- string
- `serial` -- number
- `refresh` -- number
- `retry` -- number
- `expiration` -- number
- `minimum` -- number
* `A` and `AAAA`
- `address` -- string
* `MX`
- `priority` -- number
- `exchange` -- string
* `TXT`
- `data` -- string
* `SRV`
- `priority` -- number
- `weight` -- number
- `port` -- number
- `target` -- string
* `NS`
- `data` -- string
* `CNAME`
- `data` -- string
* `PTR`
- `data` -- string
* `NAPTR`
- `order` -- number
- `preference` -- number
- `flags` -- string
- `service` -- string
- `regexp` -- string
- `replacement` -- string