update how/why the notifications fire

This commit is contained in:
tigerbot 2017-04-24 15:11:42 -06:00
parent 1e77671156
commit 8f2912225b
4 changed files with 59 additions and 57 deletions

View File

@ -5,23 +5,22 @@
<meta charset="UTF-8">
</head>
<body>
<script>require('./crash-reporter')</script>
<script>require('./notifications')</script>
<script>require('./drag-drop-render')</script>
<div class="notify">
<h3>Notifications</h3>
<button class="start-notify">Start</button>
<button class="stop-notify">Stop</button>
<button class="queue">Queue</button>
<button class="clear">Clear Queue</button>
</div>
<script>require("./notifications")</script>
<div class="drag-n-drop">
<h3>Drag and Drop Area</h3>
<div class="file-container"></div>
</div>
<script>require("./drag-drop-render")</script>
<div>
<button class="crasher">Crash Program</button>
</div>
<script>require("./crash-reporter")</script>
</body>
</html>

View File

@ -17,8 +17,8 @@ function createWindow () {
icon: path.join(__dirname, 'images', 'daplie-logo.png'),
width: 800,
height: 600,
minWidth: 195,
minHeight: 145,
minWidth: 280,
minHeight: 350,
});
var tray = require('./tray');
@ -28,8 +28,8 @@ function createWindow () {
require('./progress').init(win);
require('./drag-drop-main').init(win);
// Open the DevTools.
win.webContents.openDevTools();
// // Open the DevTools.
// win.webContents.openDevTools();
win.webContents.on('will-navigate', function(e) {
// Prevent drag-and-drop from navigating the Electron window, which can happen

View File

@ -3,56 +3,55 @@ var ipc = electron.ipcRenderer;
// This file runs in a render thread of the Electron app. It must be required (directly or
// indirectly) from one of the html files.
var timeoutId;
var stopped;
var count;
var count = 0;
var target = 0;
function notifyUser() {
ipc.send('notification', count, target);
count += 1;
var notif = new window.Notification('Annoying Alert ' + count, {
body: 'See what happens when you try to click on it.',
silent: true,
});
function startNotifications() {
stopped = false;
count = 0;
if (timeoutId) {
clearTimeout(timeoutId);
}
function notifyUser() {
timeoutId = null;
count += 1;
var notif = new window.Notification('Annoying Alert ' + count, {
body: 'See what happens when you try to click on it.',
silent: true,
});
// Notifications are unclickable on my system currently, not sure why.
notif.onclick = function () {
console.log('notification ' + count + ' clicked');
notif.close();
};
notif.onclose = function () {
if (!stopped && count < 10) {
timeoutId = setTimeout(notifyUser, 5000);
}
};
ipc.send('notification', count);
}
timeoutId = setTimeout(notifyUser, 1000);
// On my system notifications are unclickable and seem to be unclosable as well,
// so not all of this code is fully tested.
notif.onclick = function () {
console.log('notification ' + count + ' clicked');
notif.close();
};
notif.onclose = function () {
if (count < target) {
notifyUser();
}
else {
count = 0;
target = 0;
ipc.send('notification', count, target);
}
};
}
function stopNotifications() {
stopped = true;
if (timeoutId) {
clearTimeout(timeoutId);
timeoutId = null;
function queueNotification() {
target += 1;
if (count === 0) {
notifyUser();
} else {
ipc.send('notification', count-1, target);
}
}
function clearQueue() {
target = count;
if (count > 0) {
ipc.send('notification', count-1, target);
}
// Let the progress bar know that we are finished.
ipc.send('notification', 0);
}
document.body.addEventListener('click', function (ev) {
if (ev.target.classList.contains('start-notify')) {
startNotifications();
if (ev.target.matches('.notify .queue')) {
queueNotification();
}
else if (ev.target.classList.contains('stop-notify')) {
stopNotifications();
else if (ev.target.matches('.notify .clear')) {
clearQueue();
}
});

View File

@ -11,8 +11,8 @@ function init(window) {
}
win = window;
ipc.on('notification', function (ev, count) {
updateProgress(count);
ipc.on('notification', function (ev, count, target) {
updateProgress(count, target);
increaseBadge();
});
win.on('focus', clearBadge);
@ -27,8 +27,12 @@ function clearBadge() {
app.setBadgeCount(0);
}
function updateProgress(count) {
win.setProgressBar((count % 10)/10);
function updateProgress(count, target) {
if (count < 0 || count <= target) {
win.setProgressBar(0);
} else {
win.setProgressBar(count/target);
}
}
module.exports.init = init;