update how/why the notifications fire
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										11
									
								
								index.html
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								index.html
									
									
									
									
									
								
							@ -5,23 +5,22 @@
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    <meta charset="UTF-8">
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  </head>
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  <body>
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    <script>require('./crash-reporter')</script>
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    <script>require('./notifications')</script>
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    <script>require('./drag-drop-render')</script>
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    <div class="notify">
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      <h3>Notifications</h3>
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      <button class="start-notify">Start</button>
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      <button class="stop-notify">Stop</button>
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      <button class="queue">Queue</button>
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      <button class="clear">Clear Queue</button>
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    </div>
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    <script>require("./notifications")</script>
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    <div class="drag-n-drop">
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      <h3>Drag and Drop Area</h3>
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      <div class="file-container"></div>
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    </div>
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    <script>require("./drag-drop-render")</script>
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    <div>
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      <button class="crasher">Crash Program</button>
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    </div>
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    <script>require("./crash-reporter")</script>
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  </body>
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</html>
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										8
									
								
								index.js
									
									
									
									
									
								
							
							
						
						
									
										8
									
								
								index.js
									
									
									
									
									
								
							@ -17,8 +17,8 @@ function createWindow () {
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    icon:  path.join(__dirname, 'images', 'daplie-logo.png'),
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    width:  800,
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    height: 600,
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    minWidth:  195,
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    minHeight: 145,
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    minWidth:  280,
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    minHeight: 350,
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  });
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  var tray = require('./tray');
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@ -28,8 +28,8 @@ function createWindow () {
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  require('./progress').init(win);
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  require('./drag-drop-main').init(win);
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  // Open the DevTools.
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  win.webContents.openDevTools();
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  // // Open the DevTools.
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  // win.webContents.openDevTools();
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  win.webContents.on('will-navigate', function(e) {
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    // Prevent drag-and-drop from navigating the Electron window, which can happen
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@ -3,56 +3,55 @@ var ipc = electron.ipcRenderer;
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// This file runs in a render thread of the Electron app. It must be required (directly or
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// indirectly) from one of the html files.
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var timeoutId;
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var stopped;
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var count;
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function startNotifications() {
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  stopped = false;
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  count = 0;
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  if (timeoutId) {
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    clearTimeout(timeoutId);
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  }
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var count = 0;
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var target = 0;
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function notifyUser() {
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    timeoutId = null;
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  ipc.send('notification', count, target);
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  count += 1;
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  var notif = new window.Notification('Annoying Alert ' + count, {
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    body: 'See what happens when you try to click on it.',
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    silent: true,
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  });
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    // Notifications are unclickable on my system currently, not sure why.
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  // On my system notifications are unclickable and seem to be unclosable as well,
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  // so not all of this code is fully tested.
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  notif.onclick = function () {
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    console.log('notification ' + count + ' clicked');
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    notif.close();
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  };
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  notif.onclose = function () {
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      if (!stopped && count < 10) {
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        timeoutId = setTimeout(notifyUser, 5000);
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    if (count < target) {
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      notifyUser();
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    }
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    else {
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      count = 0;
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      target = 0;
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      ipc.send('notification', count, target);
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    }
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  };
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    ipc.send('notification', count);
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}
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  timeoutId = setTimeout(notifyUser, 1000);
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function queueNotification() {
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  target += 1;
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  if (count === 0) {
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    notifyUser();
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  } else {
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    ipc.send('notification', count-1, target);
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  }
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}
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function stopNotifications() {
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  stopped = true;
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  if (timeoutId) {
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    clearTimeout(timeoutId);
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    timeoutId = null;
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function clearQueue() {
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  target = count;
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  if (count > 0) {
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    ipc.send('notification', count-1, target);
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  }
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  // Let the progress bar know that we are finished.
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  ipc.send('notification', 0);
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}
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document.body.addEventListener('click', function (ev) {
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  if (ev.target.classList.contains('start-notify')) {
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    startNotifications();
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  if (ev.target.matches('.notify .queue')) {
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    queueNotification();
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  }
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  else if (ev.target.classList.contains('stop-notify')) {
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    stopNotifications();
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  else if (ev.target.matches('.notify .clear')) {
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    clearQueue();
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  }
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});
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										12
									
								
								progress.js
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								progress.js
									
									
									
									
									
								
							@ -11,8 +11,8 @@ function init(window) {
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  }
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  win = window;
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  ipc.on('notification', function (ev, count) {
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    updateProgress(count);
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  ipc.on('notification', function (ev, count, target) {
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    updateProgress(count, target);
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    increaseBadge();
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  });
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  win.on('focus', clearBadge);
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@ -27,8 +27,12 @@ function clearBadge() {
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  app.setBadgeCount(0);
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}
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function updateProgress(count) {
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  win.setProgressBar((count % 10)/10);
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function updateProgress(count, target) {
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  if (count < 0 || count <= target) {
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    win.setProgressBar(0);
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  } else {
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    win.setProgressBar(count/target);
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  }
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}
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module.exports.init = init;
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