var electron = require('electron'); var app = electron.app; var BrowserWindow = electron.BrowserWindow; var path = require('path'); var url = require('url'); // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. var win; function createWindow () { // Create the browser window. win = new BrowserWindow({width: 800, height: 600}); // and load the index.html of the app. win.loadURL(url.format({ pathname: path.join(__dirname, 'index.html'), protocol: 'file:', slashes: true })); // Open the DevTools. win.webContents.openDevTools(); // Emitted when the window is closed. win.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. win = null; }); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow); // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit(); } }); app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow(); } }); // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.