var electron = require('electron'); var app = electron.app; var BrowserWindow = electron.BrowserWindow; var path = require('path'); var url = require('url'); // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. var win; function createWindow () { // Create the browser window. win = new BrowserWindow({width: 800, height: 600}); var tray = require('./tray'); tray.init(win); // and load the index.html of the app. win.loadURL(url.format({ pathname: path.join(__dirname, 'index.html'), protocol: 'file:', slashes: true })); // Open the DevTools. win.webContents.openDevTools(); // Emitted when the window is closed. win.on('close', function (e) { if (process.platform !== 'darwin') { if (!tray.hasTray()) { app.quit(); return; } } // We are either on Mac with a dock, or a system where we want to minimize to the tray, so // don't actually close, just hide the window. if (!app.isQuitting) { e.preventDefault(); win.hide(); } }); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow); // Mark the application as quitting so the logic we have to minimize to the tray on window // close doesn't prevent the proper exitting of the application. app.on('before-quit', function () { app.isQuitting = true; }); app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win) { win.show(); } }); // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.