58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
var electron = require('electron');
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var app = electron.app;
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var BrowserWindow = electron.BrowserWindow;
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var path = require('path');
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var url = require('url');
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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var win;
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function createWindow () {
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  // Create the browser window.
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  win = new BrowserWindow({width: 800, height: 600});
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  // and load the index.html of the app.
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  win.loadURL(url.format({
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    pathname: path.join(__dirname, 'index.html'),
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    protocol: 'file:',
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    slashes: true
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  }));
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  // Open the DevTools.
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  win.webContents.openDevTools();
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  // Emitted when the window is closed.
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  win.on('closed', function () {
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    // Dereference the window object, usually you would store windows
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    // in an array if your app supports multi windows, this is the time
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    // when you should delete the corresponding element.
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    win = null;
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  });
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow);
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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  // On macOS it is common for applications and their menu bar
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  // to stay active until the user quits explicitly with Cmd + Q
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  if (process.platform !== 'darwin') {
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    app.quit();
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  }
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});
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app.on('activate', function () {
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  // On macOS it's common to re-create a window in the app when the
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  // dock icon is clicked and there are no other windows open.
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  if (win === null) {
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    createWindow();
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  }
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});
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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