mirror of https://github.com/coolaj86/fizzbuzz.git
made it easier to change the stack test size, added linked-list implementation by Eric
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parent
5754171207
commit
41fb3a2c92
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@ -2,6 +2,6 @@ all:
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@rm -rf build; mkdir -p build
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cd build; cmake ../
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cd build; make
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./build/stack-test
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valgrind ./build/stack-test
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.PHONY: all
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@ -10,6 +10,7 @@ void fail(char* msg) {
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}
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int main(int argc, char* argv[]) {
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int max_len = 100;
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char* a = "abc";
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char* d = "def";
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char* g = "ghijklmnopqrstuvwxyz";
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@ -58,7 +59,7 @@ int main(int argc, char* argv[]) {
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// Test that stack can hold any number of elements
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//
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len = 1;
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while (len < 99) {
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while (len < (max_len - 1)) {
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len += 1;
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if (len != s_push(s, (void*) d)) {
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@ -78,11 +79,11 @@ int main(int argc, char* argv[]) {
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//
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// Test edge case of last element inserted and removed
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//
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if (100 != s_push(s, (void*) g)) {
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if (max_len != s_push(s, (void*) g)) {
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fail("stack length is not 100");
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}
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if (100 != s_length(s)) {
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if (max_len != s_length(s)) {
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fail("stack is not length 100 after adding 100 items");
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}
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@ -94,7 +95,7 @@ int main(int argc, char* argv[]) {
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fail("stack item 1 doesn't match peek");
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}
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if (99 != s_length(s)) {
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if ((max_len - 1) != s_length(s)) {
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fail("stack is not length 99 after removing 1 item");
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}
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@ -102,7 +103,7 @@ int main(int argc, char* argv[]) {
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//
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// Test that the stack can be emptied as it was filled
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//
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len = 99;
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len = max_len - 1;
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while (len > 1) {
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len -= 1;
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@ -0,0 +1,81 @@
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
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* *
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* Name: Eric Jacobs *
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* What: Stack Implementation *
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* Date: Aug 16, 2011 *
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* File: stack.c *
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* Version:0.1 *
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* *
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\* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include <stdio.h>
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#include <stdlib.h>
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#include "include/stack.h"
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// the implementation of the stack
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struct Stack {
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struct Node* top;
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int length;
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};
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// Node for the linked list which will make the Stack.
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struct Node {
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struct Node* prev;
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void* v;
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};
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// Initialize a Node.
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struct Node* node_create(struct Node* prev, void* content);
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struct Node* node_create(struct Node* prev, void* v) {
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struct Node* n = (struct Node*)malloc(sizeof(struct Node));
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n->prev = prev;
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n->v = v;
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return n;
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}
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struct Stack* s_create() {
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struct Stack* s = (struct Stack*)malloc(sizeof(struct Stack));
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s->top = NULL;
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s->length = 0;
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return s;
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}
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int s_length(struct Stack* s) {
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return s->length;
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}
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int s_push(struct Stack* s, void* v) {
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struct Node* new_node = node_create(s->top, v);
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s->top = new_node;
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return ++s->length;
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}
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void* s_pop(struct Stack* s) {
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if(s->top == NULL) {
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return NULL;
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}
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struct Node* node_tbd = s->top;
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void* v = node_tbd->v;
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s->top = node_tbd->prev;
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free(node_tbd);
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node_tbd = NULL;
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s->length--;
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return v;
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}
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void* s_peek(struct Stack* s) {
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if(s->top == NULL) {
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return NULL;
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}
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return s->top->v;
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}
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void s_destroy(struct Stack* s) {
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while(s->length > 0) {
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s_pop(s);
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}
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free(s);
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s = NULL;
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}
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