#include // NULL #include "stack.h" struct Stack { int length; }; struct Stack* s_create() { return NULL; } int s_push(struct Stack* s, void* v) { return 0; } int s_length(struct Stack* s) { return 0; } void* s_pop(struct Stack* s) { return NULL; } void* s_peek(struct Stack* s) { return NULL; } void s_destroy(struct Stack* s) { }