mirror of https://github.com/coolaj86/fizzbuzz.git
169 lines
6.1 KiB
C#
169 lines
6.1 KiB
C#
// Taken (mostly) from http://msdn.microsoft.com/en-us/library/fx6588te(v=vs.80).aspx
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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namespace echo
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{
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// State object for reading client data asynchronously
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public class StateObject {
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// Client socket.
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public Socket workSocket = null;
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// Size of receive buffer.
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public const int BufferSize = 64 * 1024;
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// Receive buffer.
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public byte[] buffer = new byte[BufferSize];
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// Received data string.
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public StringBuilder sb = new StringBuilder();
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}
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public class AsynchronousSocketListener {
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// Thread signal.
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public static ManualResetEvent allDone = new ManualResetEvent(false);
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public AsynchronousSocketListener() {
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}
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public static void StartListening() {
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UInt16 port = 11000;
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UInt16 maxConnections = 100;
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// Establish the local endpoint for the socket.
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// The DNS name of the computer
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// running the listener is "host.contoso.com".
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IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
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IPAddress ipAddress = ipHostInfo.AddressList[0];
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IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
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// Create a TCP/IP socket.
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Socket listener = new Socket(AddressFamily.InterNetwork,
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SocketType.Stream, ProtocolType.Tcp );
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// Bind the socket to the local endpoint and listen for incoming connections.
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try {
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listener.Bind(localEndPoint);
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listener.Listen(maxConnections);
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Console.WriteLine("Listening on {0}:{1}", ipAddress, port);
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while (true) {
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// Set the event to nonsignaled state.
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allDone.Reset();
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// Start an asynchronous socket to listen for connections.
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Console.WriteLine("Waiting for a connection...");
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listener.BeginAccept(
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new AsyncCallback(AcceptCallback),
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listener );
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// Wait until a connection is made before continuing.
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allDone.WaitOne();
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}
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} catch (Exception e) {
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Console.WriteLine(e.ToString());
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}
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Console.WriteLine("\nPress ENTER to continue...");
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Console.Read();
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}
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public static void AcceptCallback(IAsyncResult ar) {
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// Signal the main thread to continue.
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allDone.Set();
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// Get the socket that handles the client request.
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Socket listener = (Socket) ar.AsyncState;
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Socket handler = listener.EndAccept(ar);
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// Create the state object.
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StateObject state = new StateObject();
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state.workSocket = handler;
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try {
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handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
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new AsyncCallback(ReadCallback), state);
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} catch(Exception e) {
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Console.WriteLine ("oh dear");
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Console.WriteLine(e.ToString());
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}
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}
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public static void ReadCallback(IAsyncResult ar) {
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String content = String.Empty;
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// Retrieve the state object and the handler socket
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// from the asynchronous state object.
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StateObject state = (StateObject) ar.AsyncState;
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Socket handler = state.workSocket;
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// Read data from the client socket.
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int bytesRead;
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try {
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bytesRead = handler.EndReceive(ar);
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} catch (Exception e) {
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Console.WriteLine ("Client already disconnected " + e.ToString());
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return;
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}
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if (bytesRead > 0) {
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Console.WriteLine ("some bytes read");
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// There might be more data, so store the data received so far.
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state.sb.Append(Encoding.ASCII.GetString(
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state.buffer,0,bytesRead));
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// Check for end-of-file tag. If it is not there, read
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// more data.
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content = state.sb.ToString();
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if (content.IndexOf("<EOF>") > -1) {
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// All the data has been read from the
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// client. Display it on the console.
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Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
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content.Length, content );
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// Echo the data back to the client.
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Send(handler, content);
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} else {
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// Not all data received. Get more.
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handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
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new AsyncCallback(ReadCallback), state);
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}
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} else {
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Console.WriteLine ("0 bytes read");
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}
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}
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private static void Send(Socket handler, String data) {
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// Convert the string data to byte data using ASCII encoding.
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byte[] byteData = Encoding.ASCII.GetBytes(data);
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// Begin sending the data to the remote device.
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handler.BeginSend(byteData, 0, byteData.Length, 0,
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new AsyncCallback(SendCallback), handler);
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}
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private static void SendCallback(IAsyncResult ar) {
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try {
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// Retrieve the socket from the state object.
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Socket handler = (Socket) ar.AsyncState;
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// Complete sending the data to the remote device.
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int bytesSent = handler.EndSend(ar);
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Console.WriteLine("Sent {0} bytes to client.", bytesSent);
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handler.Shutdown(SocketShutdown.Both);
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handler.Close();
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} catch (Exception e) {
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Console.WriteLine(e.ToString());
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}
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}
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public static int Main(String[] args) {
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StartListening();
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return 0;
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}
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}
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}
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