Merge branch 'master' of github.com:coolaj86/node-walk

This commit is contained in:
AJ ONeal 2015-01-05 19:06:39 -07:00
commit 527cb82e9d
1 ha cambiato i file con 78 aggiunte e 4 eliminazioni

Vedi File

@ -17,9 +17,84 @@ This is particularly well suited for single hard disks which are not flash or so
Installation
----
npm install walk
```bash
npm install --save walk
```
Usage
Getting Started
====
```javascript
(function () {
"use strict";
var walk = require('walk')
, fs = require('fs')
, walker
;
walker = walk.walk("/tmp", options);
walker.on("file", function (root, fileStats, next) {
fs.readFile(fileStats.name, function () {
// doStuff
next();
});
});
walker.on("errors", function (root, nodeStatsArray, next) {
next();
});
walker.on("end", function () {
console.log("all done");
});
}());
```
Common Events
-----
All single event callbacks are in the form of `function (root, stat, next) {}`.
All multiple event callbacks callbacks are in the form of `function (root, stats, next) {}`, except **names** which is an array of strings.
All **error** event callbacks are in the form `function (root, stat/stats, next) {}`.
**`stat.error`** contains the error.
* `names`
* `directory`
* `directories`
* `file`
* `files`
* `end`
* `nodeError` (`stat` failed)
* `directoryError` (`stat` succedded, but `readdir` failed)
* `errors` (a collection of any errors encountered)
A typical `stat` event looks like this:
```javascript
{ dev: 16777223,
mode: 33188,
nlink: 1,
uid: 501,
gid: 20,
rdev: 0,
blksize: 4096,
ino: 49868100,
size: 5617,
blocks: 16,
atime: Mon Jan 05 2015 18:18:10 GMT-0700 (MST),
mtime: Thu Sep 25 2014 21:21:28 GMT-0600 (MDT),
ctime: Thu Sep 25 2014 21:21:28 GMT-0600 (MDT),
birthtime: Thu Sep 25 2014 21:21:28 GMT-0600 (MDT),
name: 'README.md',
type: 'file' }
```
Advanced Example
====
Both Asynchronous and Synchronous versions are provided.
@ -158,8 +233,7 @@ Single Events - fired immediately
* `nodeError` - Error `fstat` did not succeeded.
* `node` - a `stats` object for a node of any type
* `file` - includes links when `followLinks` is `true`
* Note: This feature is broken in the current version, but works in the previous `walk-recursive` version
* `directory`
* `directory` - **NOTE** you could get a recursive loop if `followLinks` and a directory links to its parent
* `symbolicLink` - always empty when `followLinks` is `true`
* `blockDevice`
* `characterDevice`