v1.2.2: bugfix change detection
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@ -81,6 +81,7 @@ func (d *Dog) watch() {
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return
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}
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changed := d.changed
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time.Sleep(time.Duration(5) * time.Second)
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err2 := d.check()
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@ -108,7 +109,8 @@ func (d *Dog) watch() {
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// TODO what if the server is flip-flopping rapidly?
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// how to rate limit?
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// "{{ .Server }} is on cooldown for 30 minutes"
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if d.changed {
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if changed {
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changed = false
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d.notify("went down")
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if StatusUp == d.status {
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break
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