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No commits in common. "5a0382e8a3e5ac3c4ea17b20a29411b50443bb69" and "a64475213370e5bf2b5a0fc003af5d9aaae4ae47" have entirely different histories.
5a0382e8a3
...
a644752133
165
watchdog.go
165
watchdog.go
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@ -33,12 +33,6 @@ func (s Status) String() string {
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}
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}
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const (
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MessageDown = "went down"
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MessageUp = "came back up"
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MessageHiccup = "hiccupped"
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)
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type Dog struct {
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Watchdog string
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Name string
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@ -53,15 +47,15 @@ type Dog struct {
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status Status
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changed bool
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error error
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//failures int
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//passes int
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//lastFailed time.Time
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//lastPassed time.Time
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//lastNotified time.Time
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failures int
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passes int
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lastFailed time.Time
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lastPassed time.Time
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lastNotified time.Time
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}
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func New(d *Dog) *Dog {
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//d.lastPassed = time.Now().Add(-5 * time.Minute)
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d.lastPassed = time.Now().Add(-5 * time.Minute)
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d.status = StatusUp
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d.changed = false
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return d
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@ -76,87 +70,88 @@ func (d *Dog) Watch() {
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}
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}
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// Now that I've added the ability to notify when a server is back up
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// this definitely needs some refactoring. It's bad now.
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func (d *Dog) watch() {
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d.Logger <- fmt.Sprintf("Check: '%s'", d.Name)
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// This may be up or down
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err := d.hardcheck()
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err := d.check()
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if nil == err {
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d.Logger <- fmt.Sprintf("Up: '%s'", d.Name)
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// if it's down, coming up, notify
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if d.changed {
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d.notify(MessageUp)
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d.notify("came back up")
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}
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return
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}
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// If being down is a change, check to see if it's just a hiccup
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if d.changed {
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time.Sleep(time.Duration(5) * time.Second)
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err2 := d.softcheck()
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if nil != err2 {
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// it's really down
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d.Logger <- fmt.Sprintf("Down: '%s': %s", d.Name, err2)
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} else {
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// it's not really down, so reset the change info
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d.changed = false
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d.status = StatusUp
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// and notify of the hiccup
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d.Logger <- fmt.Sprintf("Hiccup: '%s': %s", d.Name, err)
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d.notify(MessageHiccup)
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return
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}
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time.Sleep(time.Duration(5) * time.Second)
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err2 := d.check()
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if nil != err2 {
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d.Logger <- fmt.Sprintf("Down: '%s': %s", d.Name, err2)
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} else {
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d.Logger <- fmt.Sprintf("Hiccup: '%s': %s", d.Name, err)
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return
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}
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// TODO what if the server is flip-flopping rapidly?
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// how to rate limit?
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// "{{ .Server }} is on cooldown for 30 minutes"
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// * We've had success since the last notification
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// * It's been at least 5 minutes since the last notification
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//fiveMinutesAgo := time.Now().Add(-5 * time.Minute)
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//if d.lastPassed.After(d.lastNotified) && d.lastNotified.Before(fiveMinutesAgo) {
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//}
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t := 10
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for {
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// try to recover, then backoff exponentially
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d.recover()
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time.Sleep(time.Duration(t) * time.Second)
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// backoff
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t *= 2
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if t > 120 {
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t = 120
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err := d.check()
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if nil != err {
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d.Logger <- fmt.Sprintf("Unrecoverable: '%s': %s", d.Name, err)
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}
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err := d.softcheck()
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if nil != err {
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// this is down, and we know it's down
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d.status = StatusDown
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d.Logger <- fmt.Sprintf("Unrecoverable: '%s': %s", d.Name, err)
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if d.changed {
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d.changed = false
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d.notify(MessageDown)
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// We should notify if
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// * The status has changed
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//
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// TODO what if the server is flip-flopping rapidly?
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// how to rate limit?
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// "{{ .Server }} is on cooldown for 30 minutes"
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if d.changed {
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d.notify("went down")
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if StatusUp == d.status {
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break
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}
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} else {
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// it came back up
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d.status = StatusUp
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d.Logger <- fmt.Sprintf("Up: '%s'", d.Name)
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if d.changed {
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// and the downtime was short - just a recovery
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d.notify(MessageHiccup)
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} else {
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// and the downtime was some time
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d.notify(MessageUp)
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}
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d.changed = false
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break
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// * We've had success since the last notification
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// * It's been at least 5 minutes since the last notification
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//fiveMinutesAgo := time.Now().Add(-5 * time.Minute)
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//if d.lastPassed.After(d.lastNotified) && d.lastNotified.Before(fiveMinutesAgo) {
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//}
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//if !failure || d.failures >= 5 {
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// go back to the main 5-minute loop
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// break
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//}
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}
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}
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}
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func (d *Dog) softcheck() error {
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func (d *Dog) check() error {
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previousStatus := d.status
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var err error
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defer func() {
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// Are we up, or down?
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if nil != err {
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d.status = StatusDown
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d.failures += 1
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d.lastFailed = time.Now()
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} else {
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d.status = StatusUp
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d.lastPassed = time.Now()
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d.passes += 1
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d.Logger <- fmt.Sprintf("Up: '%s'", d.Name)
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}
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// Has that changed?
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if previousStatus != d.status {
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d.changed = true
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} else {
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d.changed = false
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}
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}()
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client := NewHTTPClient()
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response, err := client.Get(d.CheckURL)
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if nil != err {
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@ -179,7 +174,7 @@ func (d *Dog) softcheck() error {
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}
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if "" != d.Badwords {
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if bytes.Contains(b, []byte(d.Badwords)) {
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if !bytes.Contains(b, []byte(d.Badwords)) {
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err = fmt.Errorf("Down: '%s' Found for '%s'", d.Badwords, d.Name)
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d.Logger <- fmt.Sprintf("%s", err)
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d.error = err
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@ -190,32 +185,6 @@ func (d *Dog) softcheck() error {
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return nil
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}
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func (d *Dog) hardcheck() error {
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previousStatus := d.status
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err := d.softcheck()
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// Are we up, or down?
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if nil != err {
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d.status = StatusDown
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//d.failures += 1
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//d.lastFailed = time.Now()
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} else {
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d.status = StatusUp
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//d.lastPassed = time.Now()
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//d.passes += 1
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}
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// Has that changed?
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if previousStatus != d.status {
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d.changed = true
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} else {
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d.changed = false
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}
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return err
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}
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func (d *Dog) recover() {
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if "" == d.Recover {
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return
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@ -245,7 +214,7 @@ func (d *Dog) recover() {
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func (d *Dog) notify(msg string) {
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d.Logger <- fmt.Sprintf("Notifying the authorities of %s's status change", d.Name)
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//d.lastNotified = time.Now()
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d.lastNotified = time.Now()
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for i := range d.Webhooks {
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name := d.Webhooks[i]
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