2016-07-26 04:42:53 +00:00
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s2-geometry (JavaScript/ES5.1)
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2014-01-23 17:05:56 +00:00
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======================
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2016-07-28 00:41:04 +00:00
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A pure JavaScript/ES5.1 port of Google/Niantic's S2 Geometry library (used by **Ingress**, **Pokemon GO**)
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2014-01-23 17:10:43 +00:00
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Currently contains basic support for S2Cell
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2016-07-26 04:42:53 +00:00
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Simple Examples
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---------------
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2016-07-26 01:36:32 +00:00
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```javascript
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2016-07-26 04:42:53 +00:00
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var level = 15;
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var latlng = { lat: 40.2574448, lng: -111.7089464 };
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var cell = S2.S2Cell.FromLatLng(latlng, level);
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2016-07-26 01:36:32 +00:00
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2016-07-26 04:42:53 +00:00
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cell.getNeighbors(); // [ cellLeft, cellDown, cellRight, cellUp ]
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2016-07-26 01:36:32 +00:00
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2016-07-26 04:42:53 +00:00
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cell.getLatLng(); // { lat: 40.2574448, lng: -111.7089464 }
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2016-07-26 01:36:32 +00:00
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```
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2016-07-28 00:41:04 +00:00
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convert Cell Id to Quadkey
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------------------
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Convert from base 10 (decimal) `S2 Cell Id` to base 4 `quadkey` (aka hilbert curve quadtree id)
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Example '4/032212303102210' becomes '9749618446378729472'
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```
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'use strict';
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var quadkey = '4/032212303102210'
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var parts = quadkey.split('/');
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var face = parts[0]; // 4
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var position = parts[1]; // '032212303102210';
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var level = '032212303102210'.length; // 15
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var cellId = S2.fromFacePosLevel(face, position, level);
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console.log(cellId);
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```
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Convert from hilbert quadtree id to s2 cell id:
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Example '9749618446378729472' becomes '4/032212303102210'
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```
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'use strict';
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var cellId = '9749618446378729472';
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var hilbertQuadkey = S2.toHilbertQuadkey(cellId);
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console.log(hilbertQuadkey);
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```
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