s2-geometry (JavaScript/ES5.1) ====================== A pure JavaScript/ES5.1 port of Google/Niantic's S2 Geometry library (used by **Ingress**, **Pokemon GO**) Currently contains basic support for S2Cell Simple Examples --------------- ```javascript var level = 15; var latlng = { lat: 40.2574448, lng: -111.7089464 }; var cell = S2.S2Cell.FromLatLng(latlng, level); cell.getNeighbors(); // [ cellLeft, cellDown, cellRight, cellUp ] cell.getLatLng(); // { lat: 40.2574448, lng: -111.7089464 } var key = cell.toHilbertQuadkey(); ``` Previous and Next ----------------- You can get the previous and next S2CellId from any given Key: 1. Convert from Lat/Lng to Key (Face and Hilbert Curve Quadtree) 2. Get the Previous or Next Key 3. Convert the Key to an Id (uint64 string) ```javascript var key = S2.latLngToKey(40.2574448, -111.7089464); var id = S2.toId(key); var nextKey = S2.nextKey(key); var nextId = S2.toId(nextKey); var prevKey = S2.prevKey(key); var prevId = S2.toId(prevKey); // See it console.log(prevKey); console.log(key); console.log(nextKey); console.log(nextId); ``` convert Cell Id to Quadkey ------------------ Convert from base 10 (decimal) `S2 Cell Id` to base 4 `quadkey` (aka hilbert curve quadtree id) Example '4/032212303102210' becomes '9749618446378729472' ```javascript 'use strict'; var quadkey = '4/032212303102210' var parts = quadkey.split('/'); var face = parts[0]; // 4 var position = parts[1]; // '032212303102210'; var level = '032212303102210'.length; // 15 var cellId = S2.fromFacePosLevel(face, position, level); console.log(cellId); ``` Convert from hilbert quadtree id to s2 cell id: Example '9749618446378729472' becomes '4/032212303102210' ``` 'use strict'; var cellId = '9749618446378729472'; var hilbertQuadkey = S2.toHilbertQuadkey(cellId); console.log(hilbertQuadkey); ```