telebit.js/lib/remote.js

524 řádky
18 KiB
JavaScript

(function () {
'use strict';
// TODO use stream-based ws
// https://github.com/websockets/ws/issues/596
var PromiseA;
try {
PromiseA = require('bluebird');
} catch(e) {
PromiseA = global.Promise;
}
var WebSocket = require('ws');
var Packer = require('proxy-packer');
var os = require('os');
function timeoutPromise(duration) {
return new PromiseA(function (resolve) {
setTimeout(resolve, duration);
});
}
function _connect(state) {
// Allow the tunnel client to be created with no token. This will prevent the connection from
// being established initialy and allows the caller to use `.append` for the first token so
// they can get a promise that will provide feedback about invalid tokens.
if(!state.sortingHat) {
state.sortingHat = "./sorting-hat.js";
}
var sharedPausedClients = [];
var sharedTimeoutId;
var client = require('./client').create({});
// client.wstunneler = null;
// client.pendingCommands = {};
// client.machine = machine<Packer>
// client.auth = null;
// client.sharedTokens = [];
// client.localclients = {};
// client.authenticated = false;
client._state = state;
if (state.token) {
if ('undefined' === state.token) {
throw new Error("passed string 'undefined' as token");
}
client.sharedTokens.push(state.token);
}
var clientHandlers = {
_initialConnect: true
, add: function (conn, cid, tun) {
client.localclients[cid] = conn;
console.info("[connect] new client '" + cid + "' for '" + tun.name + ":" + tun.serviceport + "' "
+ "(" + clientHandlers.count() + " clients)");
conn.tunnelCid = cid;
if (tun.data) {
conn.tunnelRead = tun.data.byteLength;
} else {
conn.tunnelRead = 0;
}
conn.tunnelWritten = 0;
// TODO use readable
conn.on('data', function onLocalData(chunk) {
//var chunk = conn.read();
if (conn.tunnelClosing) {
console.warn("[onLocalData] received data for '"+cid+"' over socket after connection was ended");
return;
}
// This value is bytes written to the tunnel (ie read from the local connection)
conn.tunnelWritten += chunk.byteLength;
// If we have a lot of buffered data waiting to be sent over the websocket we want to slow
// down the data we are getting to send over. We also want to pause all active connections
// if any connections are paused to make things more fair so one connection doesn't get
// stuff waiting for all other connections to finish because it tried writing near the border.
var bufSize = wsTunnelRemote.sendMessage(Packer.packHeader(tun, chunk));
// Sending 2 messages instead of copying the buffer
var bufSize2 = wsTunnelRemote.sendMessage(chunk);
if (sharedPausedClients.length || (bufSize + bufSize2) > 1024*1024) {
// console.log('[onLocalData] paused connection', cid, 'to allow websocket to catch up');
conn.pause();
sharedPausedClients.push(conn);
}
});
var sentEnd = false;
conn.on('end', function onLocalEnd() {
console.info("[onLocalEnd] connection '" + cid + "' ended, will probably close soon");
conn.tunnelClosing = true;
if (!sentEnd) {
wsTunnelRemote.sendMessage(Packer.packHeader(tun, null, 'end'));
sentEnd = true;
}
});
conn.on('error', function onLocalError(err) {
console.info("[onLocalError] connection '" + cid + "' errored:", err);
if (!sentEnd) {
var packBody = true;
wsTunnelRemote.sendMessage(Packer.packHeader(tun, {message: err.message, code: err.code}, 'error', packBody));
sentEnd = true;
}
});
conn.on('close', function onLocalClose(hadErr) {
delete client.localclients[cid];
console.log('[onLocalClose] closed "' + cid + '" read:'+conn.tunnelRead+', wrote:'+conn.tunnelWritten+' (' + clientHandlers.count() + ' clients)');
if (!sentEnd) {
wsTunnelRemote.sendMessage(Packer.packHeader(tun, null, hadErr && 'error' || 'end'));
sentEnd = true;
}
});
}
, write: function (cid, opts) {
var conn = client.localclients[cid];
if (!conn) {
return false;
}
//console.log("[=>] received data from '" + cid + "' =>", opts.data.byteLength);
if (conn.tunnelClosing) {
console.warn("[onmessage] received data for '"+cid+"' over socket after connection was ended");
return true;
}
conn.write(opts.data);
// It might seem weird to increase the "read" value in a function named `write`, but this
// is bytes read from the tunnel and written to the local connection.
conn.tunnelRead += opts.data.byteLength;
if (!conn.remotePaused && conn.bufferSize > 1024*1024) {
var packBody = true;
wsTunnelRemote.sendMessage(Packer.packHeader(opts, conn.tunnelRead, 'pause', packBody));
conn.remotePaused = true;
conn.once('drain', function () {
var packBody = true;
wsTunnelRemote.sendMessage(Packer.packHeader(opts, conn.tunnelRead, 'resume', packBody));
conn.remotePaused = false;
});
}
return true;
}
, closeSingle: function (cid) {
if (!client.localclients[cid]) {
return;
}
console.log('[closeSingle]', cid);
PromiseA.resolve().then(function () {
var conn = client.localclients[cid];
conn.tunnelClosing = true;
conn.end();
// If no data is buffered for writing then we don't need to wait for it to drain.
if (!conn.bufferSize) {
return timeoutPromise(500);
}
// Otherwise we want the connection to be able to finish, but we also want to impose
// a time limit for it to drain, since it shouldn't have more than 1MB buffered.
return new PromiseA(function (resolve) {
var myTimeoutId = setTimeout(resolve, 60*1000);
conn.once('drain', function () {
clearTimeout(myTimeoutId);
setTimeout(resolve, 500);
});
});
}).then(function () {
if (client.localclients[cid]) {
console.warn('[closeSingle]', cid, 'connection still present after calling `end`');
client.localclients[cid].destroy();
return timeoutPromise(500);
}
}).then(function () {
if (client.localclients[cid]) {
console.error('[closeSingle]', cid, 'connection still present after calling `destroy`');
delete client.localclients[cid];
}
}).catch(function (err) {
console.error('[closeSingle] failed to close connection', cid, err.toString());
delete client.localclients[cid];
});
}
, closeAll: function () {
console.log('[closeAll]');
Object.keys(client.localclients).forEach(function (cid) {
clientHandlers.closeSingle(cid);
});
}
, count: function () {
return Object.keys(client.localclients).length;
}
};
var DEFAULT_HTTP_TIMEOUT = (2 * 60);
var wsTunnelRemote = {
_activityTimeout: state.activityTimeout || (DEFAULT_HTTP_TIMEOUT - 5) * 1000
, _pongTimeout: state.pongTimeout || 10*1000
, _lastActivity: 0
, _sendCommand: function (name) {
var id = Math.ceil(1e9 * Math.random());
var cmd = [id, name].concat(Array.prototype.slice.call(arguments, 1));
if (state.debug) { console.log('[DEBUG] command sending', cmd); }
var packBody = true;
wsTunnelRemote.sendMessage(Packer.packHeader(null, cmd, 'control', packBody));
setTimeout(function () {
if (client.pendingCommands[id]) {
console.warn('command', name, id, 'timed out');
client.pendingCommands[id]({
message: 'response not received in time'
, code: 'E_TIMEOUT'
});
}
}, wsTunnelRemote._pongTimeout);
return new PromiseA(function (resolve, reject) {
client.pendingCommands[id] = function (err, result) {
delete client.pendingCommands[id];
if (err) {
reject(err);
} else {
resolve(result);
}
};
});
}
, refreshTimeout: function () {
wsTunnelRemote._lastActivity = Date.now();
}
, checkTimeout: function () {
if (!client.wstunneler) {
console.warn('checkTimeout called when websocket already closed');
return;
}
// Determine how long the connection has been "silent", ie no activity.
var silent = Date.now() - wsTunnelRemote._lastActivity;
// If we have had activity within the last activityTimeout then all we need to do is
// call this function again at the soonest time when the connection could be timed out.
if (silent < wsTunnelRemote._activityTimeout) {
sharedTimeoutId = setTimeout(wsTunnelRemote.checkTimeout, wsTunnelRemote._activityTimeout-silent);
}
// Otherwise we check to see if the pong has also timed out, and if not we send a ping
// and call this function again when the pong will have timed out.
else if (silent < wsTunnelRemote._activityTimeout + wsTunnelRemote._pongTimeout) {
console.log('pinging tunnel server');
try {
client.wstunneler.ping();
} catch (err) {
console.warn('failed to ping tunnel server', err);
}
sharedTimeoutId = setTimeout(wsTunnelRemote.checkTimeout, wsTunnelRemote._pongTimeout);
}
// Last case means the ping we sent before didn't get a response soon enough, so we
// need to close the websocket connection.
else {
console.log('connection timed out');
client.wstunneler.close(1000, 'connection timeout');
}
}
, onOpen: function () {
console.info("[open] connected to '" + (state.wss || state.relay) + "'");
wsTunnelRemote.refreshTimeout();
sharedTimeoutId = setTimeout(wsTunnelRemote.checkTimeout, wsTunnelRemote._activityTimeout);
client.wstunneler._socket.on('drain', function () {
// the websocket library has it's own buffer apart from node's socket buffer, but that one
// is much more difficult to watch, so we watch for the lower level buffer to drain and
// then check to see if the upper level buffer is still too full to write to. Note that
// the websocket library buffer has something to do with compression, so I'm not requiring
// that to be 0 before we start up again.
if (client.wstunneler.bufferedAmount > 128*1024) {
return;
}
sharedPausedClients.forEach(function (conn) {
if (!conn.manualPause) {
// console.log('resuming connection', conn.tunnelCid, 'now the websocket has caught up');
conn.resume();
}
});
sharedPausedClients.length = 0;
});
//Call either Open or Reconnect handlers.
if(state.handlers.onOpen && clientHandlers._initialConnect) {
state.handlers.onOpen();
} else if (state.handlers.onReconnect && !clientHandlers._initialConnect) {
state.handlers.onReconnect();
}
clientHandlers._initialConnect = false;
}
, onClose: function () {
clearTimeout(sharedTimeoutId);
client.wstunneler = null;
clientHandlers.closeAll();
var error = new Error('websocket connection closed before response');
error.code = 'E_CONN_CLOSED';
Object.keys(client.pendingCommands).forEach(function (id) {
client.pendingCommands[id](error);
});
if (client.connCallback) {
client.connCallback(error);
}
if (!client.authenticated) {
if(state.handlers.onError) {
var err = new Error('Failed to connect on first attempt... check authentication');
state.handlers.onError(err);
}
if(state.handlers.onClose) {
state.handlers.onClose();
}
console.info('[close] failed on first attempt... check authentication.');
sharedTimeoutId = null;
}
else if (client.sharedTokens.length) {
if(state.handlers.onDisconnect) {
state.handlers.onDisconnect();
}
console.info('[retry] disconnected and waiting...');
sharedTimeoutId = setTimeout(connect, 5000);
} else {
if(state.handlers.onClose) {
state.handlers.onClose();
}
}
}
, onError: function (err) {
if ('ENOTFOUND' === err.code) {
// DNS issue, probably network is disconnected
sharedTimeoutId = setTimeout(connect, 90 * 1000);
return;
}
console.error("[tunnel error] " + err.message);
console.error(err);
if (client.connCallback) {
client.connCallback(err);
}
}
, sendMessage: function (msg) {
if (client.wstunneler) {
try {
client.wstunneler.send(msg, {binary: true});
return client.wstunneler.bufferedAmount;
} catch (err) {
// There is a chance that this occurred after the websocket was told to close
// and before it finished, in which case we don't need to log the error.
if (client.wstunneler.readyState !== client.wstunneler.CLOSING) {
console.warn('[sendMessage] error sending websocket message', err);
}
}
}
}
};
function connect() {
if (client.wstunneler) {
console.warn('attempted to connect with connection already active');
return;
}
if (!client.sharedTokens.length) {
if (state.config.email) {
client.auth = {
subject: state.config.email
, subject_scheme: 'mailto'
// TODO create domains list earlier
, scope: Object.keys(state.config.servernames || {}).join(',')
, otp: state.otp
, hostname: os.hostname()
// Used for User-Agent
, os_type: os.type()
, os_platform: os.platform()
, os_release: os.release()
, os_arch: os.arch()
};
}
}
sharedTimeoutId = null;
console.info("[connect] '" + (state.wss || state.relay) + "'");
var tunnelUrl = (state.wss || state.relay).replace(/\/$/, '') + '/'; // + client.auth;
var wsOpts = { binary: true, rejectUnauthorized: !state.insecure };
client.wstunneler = new WebSocket(tunnelUrl, wsOpts);
client.wsreader = require('./ws-readable').create(client.wstunneler);
client.wstunneler.on('open', wsTunnelRemote.onOpen);
client.wstunneler.on('close', wsTunnelRemote.onClose);
client.wstunneler.on('error', wsTunnelRemote.onError);
// Our library will automatically handle sending the pong respose to ping requests.
client.wstunneler.on('ping', wsTunnelRemote.refreshTimeout);
client.wstunneler.on('pong', wsTunnelRemote.refreshTimeout);
client.wstunneler.on('message', function (data, flags) {
wsTunnelRemote.refreshTimeout();
if (data.error || '{' === data[0]) {
console.log(data);
return;
}
client.machine.fns.addChunk(data, flags);
});
}
var xyzHandlers = {
_connPromise: null
, end: function(cb) {
client.sharedTokens.length = 0;
if (sharedTimeoutId) {
clearTimeout(sharedTimeoutId);
sharedTimeoutId = null;
}
if (client.wstunneler) {
try {
client.wstunneler.close(cb);
} catch(e) {
console.error("[error] client.wstunneler.close()");
console.error(e);
}
}
}
, append: function (token) {
if (!token) {
throw new Error("attempted to append empty token");
}
if ('undefined' === token) {
throw new Error("attempted to append token as the string 'undefined'");
}
if (client.sharedTokens.indexOf(token) >= 0) {
return PromiseA.resolve();
}
client.sharedTokens.push(token);
var prom;
if (client.sharedTokens.length === 1 && !client.wstunneler) {
// We just added the only token in the list, and the websocket connection isn't up
// so we need to restart the connection.
if (sharedTimeoutId) {
// Handle the case were the last token was removed and this token added between
// reconnect attempts to make sure we don't try openning multiple connections.
clearTimeout(sharedTimeoutId);
sharedTimeoutId = null;
}
// We want this case to behave as much like the other case as we can, but we don't have
// the same kind of reponses when we open brand new connections, so we have to rely on
// the 'hello' and the 'un-associated' error commands to determine if the token is good.
prom = xyzHandlers._connPromise = new PromiseA(function (resolve, reject) {
client.connCallback = function (err) {
client.connCallback = null;
xyzHandlers._connPromise = null;
if (err) {
reject(err);
} else {
resolve();
}
};
});
connect();
}
else if (xyzHandlers._connPromise) {
prom = xyzHandlers._connPromise.then(function () {
return wsTunnelRemote._sendCommand('add_token', token);
});
}
else {
prom = wsTunnelRemote._sendCommand('add_token', token);
}
prom.catch(function (err) {
console.error('adding token', token, 'failed:', err);
// Most probably an invalid token of some kind, so we don't really want to keep it.
client.sharedTokens.splice(client.sharedTokens.indexOf(token), 1);
});
return prom;
}
, clear: function (token) {
if (typeof token === 'undefined') {
token = '*';
}
if (token === '*') {
client.sharedTokens.length = 0;
} else {
var index = client.sharedTokens.indexOf(token);
if (index < 0) {
return PromiseA.resolve();
}
client.sharedTokens.splice(index);
}
var prom = wsTunnelRemote._sendCommand('delete_token', token);
prom.catch(function (err) {
console.error('clearing token', token, 'failed:', err);
});
return prom;
}
};
client._wsTunnelRemote = wsTunnelRemote;
client.clientHandlers = clientHandlers;
connect();
return xyzHandlers;
}
module.exports.connect = _connect;
module.exports.createConnection = _connect;
}());