telebit.js/lib/remote.js

649 lines
21 KiB
JavaScript

(function () {
'use strict';
var PromiseA;
try {
PromiseA = require('bluebird');
} catch(e) {
PromiseA = global.Promise;
}
var WebSocket = require('ws');
var sni = require('sni');
var Packer = require('proxy-packer');
var os = require('os');
function timeoutPromise(duration) {
return new PromiseA(function (resolve) {
setTimeout(resolve, duration);
});
}
function _connect(state) {
// jshint latedef:false
var defaultHttpTimeout = (2 * 60);
var activityTimeout = state.activityTimeout || (defaultHttpTimeout - 5) * 1000;
var pongTimeout = state.pongTimeout || 10*1000;
// Allow the tunnel client to be created with no token. This will prevent the connection from
// being established initialy and allows the caller to use `.append` for the first token so
// they can get a promise that will provide feedback about invalid tokens.
var tokens = [];
var auth;
if(!state.sortingHat) {
state.sortingHat = "./sorting-hat.js";
}
if (state.token) {
tokens.push(state.token);
}
var wstunneler;
var authenticated = false;
var authsent = false;
var initialConnect = true;
var localclients = {};
var pausedClients = [];
var clientHandlers = {
add: function (conn, cid, tun) {
localclients[cid] = conn;
console.info("[connect] new client '" + cid + "' for '" + tun.name + ":" + tun.serviceport + "' "
+ "(" + clientHandlers.count() + " clients)");
conn.tunnelCid = cid;
conn.tunnelRead = tun.data.byteLength;
conn.tunnelWritten = 0;
conn.on('data', function onLocalData(chunk) {
if (conn.tunnelClosing) {
console.warn("[onLocalData] received data for '"+cid+"' over socket after connection was ended");
return;
}
// This value is bytes written to the tunnel (ie read from the local connection)
conn.tunnelWritten += chunk.byteLength;
// If we have a lot of buffered data waiting to be sent over the websocket we want to slow
// down the data we are getting to send over. We also want to pause all active connections
// if any connections are paused to make things more fair so one connection doesn't get
// stuff waiting for all other connections to finish because it tried writing near the border.
var bufSize = wsHandlers.sendMessage(Packer.pack(tun, chunk));
if (pausedClients.length || bufSize > 1024*1024) {
// console.log('[onLocalData] paused connection', cid, 'to allow websocket to catch up');
conn.pause();
pausedClients.push(conn);
}
});
var sentEnd = false;
conn.on('end', function onLocalEnd() {
console.info("[onLocalEnd] connection '" + cid + "' ended, will probably close soon");
conn.tunnelClosing = true;
if (!sentEnd) {
wsHandlers.sendMessage(Packer.pack(tun, null, 'end'));
sentEnd = true;
}
});
conn.on('error', function onLocalError(err) {
console.info("[onLocalError] connection '" + cid + "' errored:", err);
if (!sentEnd) {
wsHandlers.sendMessage(Packer.pack(tun, {message: err.message, code: err.code}, 'error'));
sentEnd = true;
}
});
conn.on('close', function onLocalClose(hadErr) {
delete localclients[cid];
console.log('[onLocalClose] closed "' + cid + '" read:'+conn.tunnelRead+', wrote:'+conn.tunnelWritten+' (' + clientHandlers.count() + ' clients)');
if (!sentEnd) {
wsHandlers.sendMessage(Packer.pack(tun, null, hadErr && 'error' || 'end'));
sentEnd = true;
}
});
}
, write: function (cid, opts) {
var conn = localclients[cid];
if (!conn) {
return false;
}
//console.log("[=>] received data from '" + cid + "' =>", opts.data.byteLength);
if (conn.tunnelClosing) {
console.warn("[onmessage] received data for '"+cid+"' over socket after connection was ended");
return true;
}
conn.write(opts.data);
// It might seem weird to increase the "read" value in a function named `write`, but this
// is bytes read from the tunnel and written to the local connection.
conn.tunnelRead += opts.data.byteLength;
if (!conn.remotePaused && conn.bufferSize > 1024*1024) {
wsHandlers.sendMessage(Packer.pack(opts, conn.tunnelRead, 'pause'));
conn.remotePaused = true;
conn.once('drain', function () {
wsHandlers.sendMessage(Packer.pack(opts, conn.tunnelRead, 'resume'));
conn.remotePaused = false;
});
}
return true;
}
, closeSingle: function (cid) {
if (!localclients[cid]) {
return;
}
console.log('[closeSingle]', cid);
PromiseA.resolve().then(function () {
var conn = localclients[cid];
conn.tunnelClosing = true;
conn.end();
// If no data is buffered for writing then we don't need to wait for it to drain.
if (!conn.bufferSize) {
return timeoutPromise(500);
}
// Otherwise we want the connection to be able to finish, but we also want to impose
// a time limit for it to drain, since it shouldn't have more than 1MB buffered.
return new PromiseA(function (resolve) {
var timeoutId = setTimeout(resolve, 60*1000);
conn.once('drain', function () {
clearTimeout(timeoutId);
setTimeout(resolve, 500);
});
});
}).then(function () {
if (localclients[cid]) {
console.warn('[closeSingle]', cid, 'connection still present after calling `end`');
localclients[cid].destroy();
return timeoutPromise(500);
}
}).then(function () {
if (localclients[cid]) {
console.error('[closeSingle]', cid, 'connection still present after calling `destroy`');
delete localclients[cid];
}
}).catch(function (err) {
console.error('[closeSingle] failed to close connection', cid, err.toString());
delete localclients[cid];
});
}
, closeAll: function () {
console.log('[closeAll]');
Object.keys(localclients).forEach(function (cid) {
clientHandlers.closeSingle(cid);
});
}
, count: function () {
return Object.keys(localclients).length;
}
};
var pendingCommands = {};
function sendCommand(name) {
var id = Math.ceil(1e9 * Math.random());
var cmd = [id, name].concat(Array.prototype.slice.call(arguments, 1));
if (state.debug) { console.log('[DEBUG] command sending', cmd); }
wsHandlers.sendMessage(Packer.pack(null, cmd, 'control'));
setTimeout(function () {
if (pendingCommands[id]) {
console.warn('command', name, id, 'timed out');
pendingCommands[id]({
message: 'response not received in time'
, code: 'E_TIMEOUT'
});
}
}, pongTimeout);
return new PromiseA(function (resolve, reject) {
pendingCommands[id] = function (err, result) {
delete pendingCommands[id];
if (err) {
reject(err);
} else {
resolve(result);
}
};
});
}
function sendAllTokens() {
if (auth) {
authsent = true;
sendCommand('auth', auth).catch(function (err) { console.error('1', err); });
}
tokens.forEach(function (jwtoken) {
if (state.debug) { console.log('[DEBUG] send token'); }
authsent = true;
sendCommand('add_token', jwtoken)
.catch(function (err) {
console.error('failed re-adding token', jwtoken, 'after reconnect', err);
// Not sure if we should do something like remove the token here. It worked
// once or it shouldn't have stayed in the list, so it's less certain why
// it would have failed here.
});
});
}
function noHandler(cmd) {
console.warn("[telebit] state.handlers['" + cmd[1] + "'] not set");
console.warn(cmd[2]);
}
var connCallback;
var packerHandlers = {
oncontrol: function (opts) {
var cmd, err;
try {
cmd = JSON.parse(opts.data.toString());
} catch (err) {}
if (!Array.isArray(cmd) || typeof cmd[0] !== 'number') {
console.warn('received bad command "' + opts.data.toString() + '"');
return;
}
if (cmd[0] < 0) {
var cb = pendingCommands[-cmd[0]];
if (!cb) {
console.warn('received response for unknown request:', cmd);
} else {
cb.apply(null, cmd.slice(1));
}
return;
}
if (cmd[0] === 0) {
console.warn('received dis-associated error from server', cmd[1]);
if (connCallback) {
connCallback(cmd[1]);
}
return;
}
if (cmd[1] === 'hello') {
if (state.debug) { console.log('[DEBUG] hello received'); }
sendAllTokens();
if (connCallback) {
connCallback();
}
// TODO: handle the versions and commands provided by 'hello' - isn't super important
// yet since there is only one version and set of commands.
err = null;
} else if (cmd[1] === 'grant') {
authenticated = true;
if (state.handlers[cmd[1]]) {
state.handlers[cmd[1]](cmd[2]);
} else {
noHandler(cmd);
}
return;
} else if (cmd[1] === 'access_token') {
authenticated = true;
if (state.handlers[cmd[1]]) {
state.handlers[cmd[1]](cmd[2]);
} else {
noHandler(cmd);
}
return;
} else {
err = { message: 'unknown command "'+cmd[1]+'"', code: 'E_UNKNOWN_COMMAND' };
}
wsHandlers.sendMessage(Packer.pack(null, [-cmd[0], err], 'control'));
}
, onmessage: function (tun) {
var cid = tun._id = Packer.addrToId(tun);
var str;
var m;
if ('http' === tun.service) {
str = tun.data.toString();
m = str.match(/(?:^|[\r\n])Host: ([^\r\n]+)[\r\n]*/im);
tun._name = tun._hostname = (m && m[1].toLowerCase() || '').split(':')[0];
}
else if ('https' === tun.service || 'tls' === tun.service) {
tun._name = tun._servername = sni(tun.data);
} else {
tun._name = '';
}
if (clientHandlers.write(cid, tun)) { return; }
wstunneler.pause();
require(state.sortingHat).assign(state, tun, function (err, conn) {
if (err) {
err.message = err.message.replace(/:tun_id/, tun._id);
packerHandlers._onConnectError(cid, tun, err);
return;
}
clientHandlers.add(conn, cid, tun);
if (tun.data) { conn.write(tun.data); }
wstunneler.resume();
});
}
, onpause: function (opts) {
var cid = Packer.addrToId(opts);
if (localclients[cid]) {
console.log("[TunnelPause] pausing '"+cid+"', remote received", opts.data.toString(), 'of', localclients[cid].tunnelWritten, 'sent');
localclients[cid].manualPause = true;
localclients[cid].pause();
} else {
console.log('[TunnelPause] remote tried pausing finished connection', cid);
// Often we have enough latency that we've finished sending before we're told to pause, so
// don't worry about sending back errors, since we won't be sending data over anyway.
// wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
}
}
, onresume: function (opts) {
var cid = Packer.addrToId(opts);
if (localclients[cid]) {
console.log("[TunnelResume] resuming '"+cid+"', remote received", opts.data.toString(), 'of', localclients[cid].tunnelWritten, 'sent');
localclients[cid].manualPause = false;
localclients[cid].resume();
} else {
console.log('[TunnelResume] remote tried resuming finished connection', cid);
// wsHandlers.sendMessage(Packer.pack(opts, {message: 'no matching connection', code: 'E_NO_CONN'}, 'error'));
}
}
, onend: function (opts) {
var cid = Packer.addrToId(opts);
//console.log("[end] '" + cid + "'");
clientHandlers.closeSingle(cid);
}
, onerror: function (opts) {
var cid = Packer.addrToId(opts);
//console.log("[error] '" + cid + "'", opts.code || '', opts.message);
clientHandlers.closeSingle(cid);
}
, _onConnectError: function (cid, opts, err) {
console.info("[_onConnectError] opening '" + cid + "' failed because " + err.message);
wsHandlers.sendMessage(Packer.pack(opts, null, 'error'));
}
};
var lastActivity;
var timeoutId;
var wsHandlers = {
refreshTimeout: function () {
lastActivity = Date.now();
}
, checkTimeout: function () {
if (!wstunneler) {
console.warn('checkTimeout called when websocket already closed');
return;
}
// Determine how long the connection has been "silent", ie no activity.
var silent = Date.now() - lastActivity;
// If we have had activity within the last activityTimeout then all we need to do is
// call this function again at the soonest time when the connection could be timed out.
if (silent < activityTimeout) {
timeoutId = setTimeout(wsHandlers.checkTimeout, activityTimeout-silent);
}
// Otherwise we check to see if the pong has also timed out, and if not we send a ping
// and call this function again when the pong will have timed out.
else if (silent < activityTimeout + pongTimeout) {
console.log('pinging tunnel server');
try {
wstunneler.ping();
} catch (err) {
console.warn('failed to ping tunnel server', err);
}
timeoutId = setTimeout(wsHandlers.checkTimeout, pongTimeout);
}
// Last case means the ping we sent before didn't get a response soon enough, so we
// need to close the websocket connection.
else {
console.log('connection timed out');
wstunneler.close(1000, 'connection timeout');
}
}
, onOpen: function () {
console.info("[open] connected to '" + (state.wss || state.relay) + "'");
wsHandlers.refreshTimeout();
timeoutId = setTimeout(wsHandlers.checkTimeout, activityTimeout);
wstunneler._socket.on('drain', function () {
// the websocket library has it's own buffer apart from node's socket buffer, but that one
// is much more difficult to watch, so we watch for the lower level buffer to drain and
// then check to see if the upper level buffer is still too full to write to. Note that
// the websocket library buffer has something to do with compression, so I'm not requiring
// that to be 0 before we start up again.
if (wstunneler.bufferedAmount > 128*1024) {
return;
}
pausedClients.forEach(function (conn) {
if (!conn.manualPause) {
// console.log('resuming connection', conn.tunnelCid, 'now the websocket has caught up');
conn.resume();
}
});
pausedClients.length = 0;
});
//Call either Open or Reconnect handlers.
if(state.handlers.onOpen && initialConnect) {
state.handlers.onOpen();
} else if (state.handlers.onReconnect && !initialConnect) {
state.handlers.onReconnect();
}
initialConnect = false;
}
, onClose: function () {
clearTimeout(timeoutId);
wstunneler = null;
clientHandlers.closeAll();
var error = new Error('websocket connection closed before response');
error.code = 'E_CONN_CLOSED';
Object.keys(pendingCommands).forEach(function (id) {
pendingCommands[id](error);
});
if (connCallback) {
connCallback(error);
}
if (!authenticated) {
if(state.handlers.onError) {
var err = new Error('Failed to connect on first attempt... check authentication');
state.handlers.onError(err);
}
if(state.handlers.onClose) {
state.handlers.onClose();
}
console.info('[close] failed on first attempt... check authentication.');
timeoutId = null;
}
else if (tokens.length) {
if(state.handlers.onDisconnect) {
state.handlers.onDisconnect();
}
console.info('[retry] disconnected and waiting...');
timeoutId = setTimeout(connect, 5000);
} else {
if(state.handlers.onClose) {
state.handlers.onClose();
}
}
}
, onError: function (err) {
console.error("[tunnel error] " + err.message);
console.error(err);
if (connCallback) {
connCallback(err);
}
}
, sendMessage: function (msg) {
if (wstunneler) {
try {
wstunneler.send(msg, {binary: true});
return wstunneler.bufferedAmount;
} catch (err) {
// There is a chance that this occurred after the websocket was told to close
// and before it finished, in which case we don't need to log the error.
if (wstunneler.readyState !== wstunneler.CLOSING) {
console.warn('[sendMessage] error sending websocket message', err);
}
}
}
}
};
function connect() {
if (wstunneler) {
console.warn('attempted to connect with connection already active');
return;
}
if (!tokens.length) {
if (state.config.email) {
auth = {
subject: state.config.email
, subject_scheme: 'mailto'
// TODO create domains list earlier
, scope: Object.keys(state.config.servernames || {}).join(',')
, otp: state.otp
, hostname: os.hostname()
// Used for User-Agent
, os_type: os.type()
, os_platform: os.platform()
, os_release: os.release()
, os_arch: os.arch()
};
}
}
timeoutId = null;
var machine = Packer.create(packerHandlers);
console.info("[connect] '" + (state.wss || state.relay) + "'");
var tunnelUrl = (state.wss || state.relay).replace(/\/$/, '') + '/'; // + auth;
wstunneler = new WebSocket(tunnelUrl, { rejectUnauthorized: !state.insecure });
wstunneler.on('open', wsHandlers.onOpen);
wstunneler.on('close', wsHandlers.onClose);
wstunneler.on('error', wsHandlers.onError);
// Our library will automatically handle sending the pong respose to ping requests.
wstunneler.on('ping', wsHandlers.refreshTimeout);
wstunneler.on('pong', wsHandlers.refreshTimeout);
wstunneler.on('message', function (data, flags) {
wsHandlers.refreshTimeout();
if (data.error || '{' === data[0]) {
console.log(data);
return;
}
machine.fns.addChunk(data, flags);
});
}
connect();
var connPromise;
return {
end: function(cb) {
tokens.length = 0;
if (timeoutId) {
clearTimeout(timeoutId);
timeoutId = null;
}
if (wstunneler) {
try {
wstunneler.close(cb);
} catch(e) {
console.error("[error] wstunneler.close()");
console.error(e);
}
}
}
, append: function (token) {
if (tokens.indexOf(token) >= 0) {
return PromiseA.resolve();
}
tokens.push(token);
var prom;
if (tokens.length === 1 && !wstunneler) {
// We just added the only token in the list, and the websocket connection isn't up
// so we need to restart the connection.
if (timeoutId) {
// Handle the case were the last token was removed and this token added between
// reconnect attempts to make sure we don't try openning multiple connections.
clearTimeout(timeoutId);
timeoutId = null;
}
// We want this case to behave as much like the other case as we can, but we don't have
// the same kind of reponses when we open brand new connections, so we have to rely on
// the 'hello' and the 'un-associated' error commands to determine if the token is good.
prom = connPromise = new PromiseA(function (resolve, reject) {
connCallback = function (err) {
connCallback = null;
connPromise = null;
if (err) {
reject(err);
} else {
resolve();
}
};
});
connect();
}
else if (connPromise) {
prom = connPromise.then(function () {
return sendCommand('add_token', token);
});
}
else {
prom = sendCommand('add_token', token);
}
prom.catch(function (err) {
console.error('adding token', token, 'failed:', err);
// Most probably an invalid token of some kind, so we don't really want to keep it.
tokens.splice(tokens.indexOf(token), 1);
});
return prom;
}
, clear: function (token) {
if (typeof token === 'undefined') {
token = '*';
}
if (token === '*') {
tokens.length = 0;
} else {
var index = tokens.indexOf(token);
if (index < 0) {
return PromiseA.resolve();
}
tokens.splice(index);
}
var prom = sendCommand('delete_token', token);
prom.catch(function (err) {
console.error('clearing token', token, 'failed:', err);
});
return prom;
}
};
}
module.exports.connect = _connect;
module.exports.createConnection = _connect;
}());