188 lines
6.1 KiB
JavaScript
188 lines
6.1 KiB
JavaScript
'use strict';
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var machine = {};
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machine._version = 1;
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machine.state = 0;
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machine.states = { 0: 'version', 1: 'headerLength', 2: 'header', 3: 'data'/*, 4: 'error'*/ };
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machine.states_length = Object.keys(machine.states).length;
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machine.chunkIndex = 0;
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machine.fns = {};
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function debug(chunk, i, len) {
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i = i || 0;
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len = len || chunk.length - i;
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console.log(chunk.slice(i, len)[0]);
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console.log(chunk);
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console.log('state:', machine.states[machine.state]);
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console.log('statei:', machine.state);
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console.log('index:', machine.chunkIndex);
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}
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machine.fns.version = function (chunk) {
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console.log('');
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console.log('[version]');
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if ((255 - machine._version) !== chunk[machine.chunkIndex]) {
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console.error("not v" + machine._version + " (or data is corrupt)");
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// no idea how to fix this yet
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}
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machine.chunkIndex += 1;
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return true;
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};
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machine.headerLen = 0;
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machine.fns.headerLength = function (chunk) {
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console.log('');
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console.log('[headerLength]');
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machine.headerLen = chunk[machine.chunkIndex];
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machine.chunkIndex += 1;
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return true;
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};
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machine.buf = null;
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machine.bufIndex = 0;
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//var buf = Buffer.alloc(4096);
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machine.fns.header = function (chunk) {
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console.log('');
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console.log('[header]');
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var curSize = machine.bufIndex + (chunk.length - machine.chunkIndex);
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var partLen = 0;
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var str = '';
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var part;
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if (curSize < machine.headerLen) {
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// I still don't have the whole header,
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// so just create a large enough buffer,
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// write these bits, and wait for the next chunk.
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if (!machine.buf) {
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machine.buf = Buffer.alloc(machine.headerLen);
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console.log('[1a] machine.headerLen:', machine.headerLen);
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}
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// WHERE I STOPPED LAST NIGHT:
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// partLen should be no more than the available size
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partLen = Math.min(machine.headerLen - machine.bufIndex, chunk.length - machine.chunkIndex);
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console.log('[1a] chunkIndex:', machine.chunkIndex);
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console.log('[1a] chunk.length:', chunk.length);
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console.log('[1a] partLen:', partLen);
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console.log('[1a] bufIndex:', machine.bufIndex, typeof machine.bufIndex);
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part = chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen);
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console.log('[1a] part:', part, typeof part);
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//machine.buf.write(part.toString('binary'), machine.bufIndex, 'binary');
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//part.copy(machine.buf, machine.bufIndex, machine.bufIndex, machine.bufIndex + part.length);
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chunk.copy(machine.buf, machine.bufIndex, machine.chunkIndex, machine.chunkIndex + partLen);
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machine.chunkIndex += partLen; // this MUST be chunk.length
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machine.bufIndex += partLen;
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console.log('[1a] chunkIndex:', machine.chunkIndex);
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console.log('[1a] bufIndex:', machine.bufIndex);
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return false;
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}
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else {
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// it's now ready to discover the whole header
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if (machine.buf) {
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str += machine.buf.slice(0, machine.bufIndex).toString();
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}
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console.log('machine.headerLen:', machine.headerLen);
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console.log('machine.chunkIndex:', machine.chunkIndex);
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partLen = machine.headerLen - str.length;
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console.log('[1b] partLen:', partLen);
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part = chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen);
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str += part.toString();
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machine.chunkIndex += partLen;
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console.log('machine.chunkIndex:', machine.chunkIndex);
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// TODO maybe just use maxlen of buffer
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machine.buf = null; // back to null
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machine.bufIndex = 0; // back to 0
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machine._headers = str.split(/,/g);
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//console.log(chunk.toString());
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console.log('str:', str);
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console.log('headers:', machine._headers);
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machine.family = machine._headers[0];
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machine.address = machine._headers[1];
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machine.port = machine._headers[2];
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machine.bodyLen = parseInt(machine._headers[3], 10) || -1;
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return true;
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}
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};
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machine.fns.data = function (chunk) {
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console.log('');
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console.log('[data]');
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var curSize = machine.bufIndex + (chunk.length - machine.chunkIndex);
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console.log('curSize:', curSize);
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console.log('bodyLen:', machine.bodyLen, typeof machine.bodyLen);
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var partLen = 0;
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var buf;
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partLen = Math.min(machine.bodyLen - machine.bufIndex, chunk.length - machine.chunkIndex);
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if (curSize < machine.bodyLen) {
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console.log('curSize < bodyLen');
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// I still don't have the whole header,
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// so just create a large enough buffer,
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// write these bits, and wait for the next chunk.
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if (!machine.buf) {
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machine.buf = Buffer.alloc(machine.bodyLen);
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}
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console.log('bufIndex:', machine.bufIndex);
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console.log('chunkIndex:', machine.chunkIndex);
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console.log('chunk.length:', chunk.length);
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console.log('partLen:', partLen);
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//machine.buf.write(chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen), machine.bufIndex);
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chunk.copy(machine.buf, machine.bufIndex, machine.chunkIndex, machine.chunkIndex + partLen);
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machine.chunkIndex += partLen; // this MUST be chunk.length
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machine.bufIndex += partLen;
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return false;
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}
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// it's now ready to discover the whole body
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if (!machine.buf) {
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buf = chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen);
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machine.chunkIndex += partLen;
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}
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else {
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//machine.buf.write(chunk.slice(machine.chunkIndex, machine.chunkIndex + partLen), machine.bufIndex);
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chunk.copy(machine.buf, machine.bufIndex, machine.chunkIndex, machine.chunkIndex + partLen);
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machine.chunkIndex += partLen;
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buf = machine.buf;
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}
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machine.onMessage({
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family: machine.family
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, address: machine.address
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, port: machine.port
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, data: buf
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});
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// TODO maybe just use maxlen of buffer
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machine.buf = null; // back to null
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machine.bufIndex = 0; // back to 0
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return true;
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};
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machine.fns.addChunk = function (chunk) {
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console.log('');
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console.log('[addChunk]');
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machine.chunkIndex = 0;
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while (machine.chunkIndex < chunk.length) {
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console.log('chunkIndex:', machine.chunkIndex, 'state:', machine.state);
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if (true === machine.fns[machine.states[machine.state]](chunk)) {
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machine.state += 1;
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machine.state %= machine.states_length;
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}
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}
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};
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module.exports = machine;
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process.on('uncaughtException', function (err) {
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console.error(err);
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debug(Buffer.from([0]));
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});
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