Allow to use unibabel.hex as a ES6 module #1

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Ghost 코멘트됨, 5 년 전

This PR makes unibabel.hex to be used as a module.
unibabel.hex can be used like: import { Unibabel } from 'unibabel/unibabel.hex.js';

This PR makes unibabel.hex to be used as a module. unibabel.hex can be used like: `import { Unibabel } from 'unibabel/unibabel.hex.js';`
coolaj86 검토됨 5 년 전
coolaj86 left a comment

Loo

coolaj86 코멘트됨, 5 년 전
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I'm just seeing this now.

It looks like this breaks browser compatibility.

I think this should fix it, would you mind testing?

-var _index = require('./index.js');
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-var Unibabel = _interopRequireWildcard(_index).Unibabel;
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-function _interopRequireWildcard(obj) {
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-  if (obj && obj.__esModule) {
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-    return obj;
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-  } else {
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-    var newObj = {};
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-    if (obj != null) {
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-      for (var key in obj) {
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-        if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
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-      }
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-    }
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-    newObj.default = obj;
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-    return newObj;
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-  }
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-}

To:

var Unibabel = exports.Unibabel || require('./index.js').Unibabel;

It really sucks that there are so many JavaScript-knockoff languages and frameworks that don't maintain compatibility with JavaScript and expect you to break compatibility or add lots of boilerplate to get them to work with The Real McCoy.

I'm just seeing this now. It looks like this breaks browser compatibility. I think this should fix it, would you mind testing? ```js -var _index = require('./index.js'); - - - -var Unibabel = _interopRequireWildcard(_index).Unibabel; - - - -function _interopRequireWildcard(obj) { - - if (obj && obj.__esModule) { - - return obj; - - } else { - - var newObj = {}; - - if (obj != null) { - - for (var key in obj) { - - if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; - - } - - } - - newObj.default = obj; - - return newObj; - - } - -} ``` To: ```js var Unibabel = exports.Unibabel || require('./index.js').Unibabel; ``` It really sucks that there are so many JavaScript-knockoff languages and frameworks that don't maintain compatibility with JavaScript and expect you to break compatibility or add lots of boilerplate to get them to work with The Real McCoy.
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