/* Copyright (c) 2011, Chris Umbel Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ (function (exports) { 'use strict'; var charTable = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567"; var byteTable = [ 0xff, 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff ]; function quintetCount(buff) { var quintets = Math.floor(buff.length / 5); return buff.length % 5 === 0 ? quintets: quintets + 1; } exports.bufferToBase32 = function(plain) { // plain MUST come in either as Array or Uint8Array if('undefined' !== typeof Uint8Array) { if (!(plain instanceof Uint8Array)){ plain = new Uint8Array(plain); } } var i = 0; var j = 0; var shiftIndex = 0; var digit = 0; var encoded = new Array(quintetCount(plain) * 8); /* byte by byte isn't as pretty as quintet by quintet but tests a bit faster. will have to revisit. */ while(i < plain.length) { var current = plain[i]; if(shiftIndex > 3) { digit = current & (0xff >> shiftIndex); shiftIndex = (shiftIndex + 5) % 8; digit = (digit << shiftIndex) | ((i + 1 < plain.length) ? plain[i + 1] : 0) >> (8 - shiftIndex); i++; } else { digit = (current >> (8 - (shiftIndex + 5))) & 0x1f; shiftIndex = (shiftIndex + 5) % 8; if(shiftIndex === 0) { i++; } } encoded[j] = charTable[digit]; j++; } for(i = j; i < encoded.length; i++) { encoded[i] = '='; } return encoded.join(''); }; exports.base32ToBuffer = function(encoded) { var shiftIndex = 0; var plainDigit = 0; var plainChar; var plainPos = 0; var len = Math.ceil(encoded.length * 5 / 8); var decoded; encoded = encoded.split('').map(function (ch) { return ch.charCodeAt(0); }); if('undefined' !== typeof Uint8Array) { encoded = new Uint8Array(encoded); decoded = new Uint8Array(len); } else { decoded = new Array(len); } /* byte by byte isn't as pretty as octet by octet but tests a bit faster. will have to revisit. */ for(var i = 0; i < encoded.length; i++) { if(encoded[i] === 0x3d){ //'=' break; } var encodedByte = encoded[i] - 0x30; if(encodedByte < byteTable.length) { plainDigit = byteTable[encodedByte]; if(shiftIndex <= 3) { shiftIndex = (shiftIndex + 5) % 8; if(shiftIndex === 0) { plainChar |= plainDigit; decoded[plainPos] = plainChar; plainPos++; plainChar = 0; } else { plainChar |= 0xff & (plainDigit << (8 - shiftIndex)); } } else { shiftIndex = (shiftIndex + 5) % 8; plainChar |= 0xff & (plainDigit >>> shiftIndex); decoded[plainPos] = plainChar; plainPos++; plainChar = 0xff & (plainDigit << (8 - shiftIndex)); } } else { throw new Error('Invalid input - it is not base32 encoded string'); } } if (decoded.slice) { // Array or TypedArray return decoded.slice(0, plainPos); } else { // Mobile Safari TypedArray return new Uint8Array(Array.prototype.slice.call(decoded, 0, plainPos)); } }; }(window.Unibabel || window));