Base64, TypedArrays, and UTF-8 / Unicode conversions in ES5.1 JavaScript (Browser and Node.js)
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/*
Copyright (c) 2011, Chris Umbel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
(function (exports) {
'use strict';
var charTable = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567";
var byteTable = [
0xff, 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff
];
function quintetCount(buff) {
var quintets = Math.floor(buff.length / 5);
return buff.length % 5 === 0 ? quintets: quintets + 1;
}
exports.bufferToBase32 = function(plain) {
// plain MUST come in either as Array or Uint8Array
if('undefined' !== typeof Uint8Array) {
if (!(plain instanceof Uint8Array)){
plain = new Uint8Array(plain);
}
}
var i = 0;
var j = 0;
var shiftIndex = 0;
var digit = 0;
var encoded = new Array(quintetCount(plain) * 8);
/* byte by byte isn't as pretty as quintet by quintet but tests a bit
faster. will have to revisit. */
while(i < plain.length) {
var current = plain[i];
if(shiftIndex > 3) {
digit = current & (0xff >> shiftIndex);
shiftIndex = (shiftIndex + 5) % 8;
digit = (digit << shiftIndex) | ((i + 1 < plain.length) ?
plain[i + 1] : 0) >> (8 - shiftIndex);
i++;
} else {
digit = (current >> (8 - (shiftIndex + 5))) & 0x1f;
shiftIndex = (shiftIndex + 5) % 8;
if(shiftIndex === 0) { i++; }
}
encoded[j] = charTable[digit];
j++;
}
for(i = j; i < encoded.length; i++) {
encoded[i] = '=';
}
return encoded.join('');
};
exports.base32ToBuffer = function(encoded) {
var shiftIndex = 0;
var plainDigit = 0;
var plainChar;
var plainPos = 0;
var len = Math.ceil(encoded.length * 5 / 8);
var decoded;
encoded = encoded.split('').map(function (ch) {
return ch.charCodeAt(0);
});
if('undefined' !== typeof Uint8Array) {
encoded = new Uint8Array(encoded);
decoded = new Uint8Array(len);
} else {
decoded = new Array(len);
}
/* byte by byte isn't as pretty as octet by octet but tests a bit
faster. will have to revisit. */
for(var i = 0; i < encoded.length; i++) {
if(encoded[i] === 0x3d){ //'='
break;
}
var encodedByte = encoded[i] - 0x30;
if(encodedByte < byteTable.length) {
plainDigit = byteTable[encodedByte];
if(shiftIndex <= 3) {
shiftIndex = (shiftIndex + 5) % 8;
if(shiftIndex === 0) {
plainChar |= plainDigit;
decoded[plainPos] = plainChar;
plainPos++;
plainChar = 0;
} else {
plainChar |= 0xff & (plainDigit << (8 - shiftIndex));
}
} else {
shiftIndex = (shiftIndex + 5) % 8;
plainChar |= 0xff & (plainDigit >>> shiftIndex);
decoded[plainPos] = plainChar;
plainPos++;
plainChar = 0xff & (plainDigit << (8 - shiftIndex));
}
} else {
throw new Error('Invalid input - it is not base32 encoded string');
}
}
if (decoded.slice) { // Array or TypedArray
return decoded.slice(0, plainPos);
} else { // Mobile Safari TypedArray
return new Uint8Array(Array.prototype.slice.call(decoded, 0, plainPos));
}
};
}(window.Unibabel || window));