"use strict"; //Licensed under the Apache License 2.0. See license file for information. // Ardon Income Calculator v3.7 stable. // Written by Josh Mudge // Ad Mejorem Dei Glorium function loadsaved() { var blocks = localStorage.blocks // Put this section in it's own function, pass the variables to the other functions when usevalues() is run. var soldiers = localStorage.soldiers var builders = localStorage.builders var one = localStorage.one var hotel = localStorage.hotel var gov = localStorage.gov var govspecial = localStorage.govspecial var indesign = localStorage.indesign var outdesign = localStorage.outdesign var embassies = localStorage.embassies var capital = localStorage.capital var infra = localStorage.infra var chain = localStorage.chain var town = localStorage.town var city = localStorage.city var metro = localStorage.metro document.getElementById("blocks").value = blocks; document.getElementById("soldiers").value = soldiers; document.getElementById("builders").value = builders; document.getElementById("one").value = one; document.getElementById("gov").value = hotel; document.getElementById("gov").value = gov; document.getElementById("indesign").value = indesign; document.getElementById("outdesign").value = outdesign; document.getElementById("embassies").value = embassies; document.getElementById("capital").value = capital; document.getElementById("infra").value = infra; document.getElementById("chain").value = chain; document.getElementById("town").value = town; document.getElementById("city").value = city; document.getElementById("metro").value = metro; } function usesaved() { var blocks = localStorage.blocks var soldiers = localStorage.soldiers var builders = localStorage.builders var one = localStorage.one var hotel = localStorage.hotel var gov = localStorage.gov var indesign = localStorage.indesign var outdesign = localStorage.outdesign var embassies = localStorage.embassies var capital = localStorage.capital var infra = localStorage.infra var chain = localStorage.chain var town = localStorage.town var city = localStorage.city var metro = localStorage.metro calculate(); } function calculate() { var numReg = /^\d+$/; //Get input var blocks = document.getElementById("blocks").value; var soldiers = document.getElementById("soldiers").value; var builders = document.getElementById("builders").value; var one = document.getElementById("one").value; var hotel = document.getElementById("hotel").value; var gov = document.getElementById("gov").value; var indesign = document.getElementById("indesign").value; var outdesign = document.getElementById("outdesign").value; var embassies = document.getElementById("embassies").value; var capital = document.getElementById("capital").value; var infra = document.getElementById("infra").value; var chain = document.getElementById("chain").value; var town = document.getElementById("town").value; var city = document.getElementById("city").value; var metro = document.getElementById("metro").value; //Store values. localStorage.blocks = document.getElementById("blocks").value; localStorage.soldiers = document.getElementById("soldiers").value; localStorage.builders = document.getElementById("builders").value; localStorage.one = document.getElementById("one").value; localStorage.hotel = document.getElementById("hotel").value; localStorage.gov = document.getElementById("gov").value; localStorage.indesign = document.getElementById("indesign").value; localStorage.outdesign = document.getElementById("outdesign").value; localStorage.embassies = document.getElementById("embassies").value; localStorage.capital = document.getElementById("capital").value; localStorage.infra = document.getElementById("infra").value; localStorage.chain = document.getElementById("chain").value; localStorage.town = document.getElementById("town").value; localStorage.city = document.getElementById("city").value; localStorage.metro = document.getElementById("metro").value; if (blocks.match(numReg)) { //Do nothing. } else { //Tells them to enter only numbers. alert("Please enter only numbers in this field."); } var gold = +blocks / 1000 * 100 console.log(gold) var gold = +gold - (soldiers * 50) // Note to self: Fix possibiliy of giving bonuses to negative incomes. console.log(gold) var gold = +gold - (builders * 50) // Note to self: Fix possibiliy of giving bonuses to negative incomes. console.log(gold) var infra = +infra / 1000 * 0.0025 console.log(infra) var one = +one / 1000 * 0.01 console.log(one) var chain = +chain * 0.0025 console.log(chain) var indesign = +indesign / 1000 * 0.02 console.log(outdesign) var outdesign = +outdesign / 1000 * 0.015 console.log(indesign) var hotel = +hotel * 0.015 console.log(hotel) var gov = +gov * 0.015 console.log(gov) var embassies = +embassies * 0.02 console.log(embassies) var capital = +capital * 0.05 // Limit to 1 capital. console.log(capital) var town = +town * 0.005 console.log(town) var city = +city * 0.01 console.log(city) var metro = +metro * 0.01 console.log(metro) var percent = +one + +indesign + +outdesign +hotel + +gov + +govspecial + +embassies + +capital + +infra + +chain + +town + +city + +metro console.log(percent) var bonus = +percent * 100 var bonus = bonus.toFixed(2); console.log(bonus) var total = +gold * +percent console.log(total) var total = +total + +gold console.log(total) var total = total.toFixed(0); console.log(total) var emeralds = +total / 100 console.log(emeralds) //var date = Date(); //console.log(date) //Show result alert("Your Income is " + total + " Gold (or " + emeralds + " emeralds) per Minecraft Year (5 days)"); document.getElementById("Bonus").innerHTML = "Your Efficiency bonus is " + bonus + "%"; document.getElementById("Income").innerHTML = "Your Income is " + total + " Gold (or " + emeralds + " emeralds) per Minecraft Year (5 days)"; }