172 lines
6.3 KiB
JavaScript
172 lines
6.3 KiB
JavaScript
"use strict";
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//Licensed under the Apache License 2.0. See license file for information.
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// Ardon Income Calculator v3.6 stable.
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// Written by Josh Mudge
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// Ad Mejorem Dei Glorium
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function loadsaved() {
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var blocks = localStorage.blocks // Put this section in it's own function, pass the variables to the other functions when usevalues() is run.
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var soldiers = localStorage.soldiers
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var builders = localStorage.builders
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var one = localStorage.one
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var hotel = localStorage.hotel
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var gov = localStorage.gov
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var govspecial = localStorage.govspecial
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var indesign = localStorage.indesign
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var outdesign = localStorage.outdesign
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var embassies = localStorage.embassies
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var capital = localStorage.capital
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var infra = localStorage.infra
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var chain = localStorage.chain
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var town = localStorage.town
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var city = localStorage.city
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var metro = localStorage.metro
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document.getElementById("blocks").value = blocks;
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document.getElementById("soldiers").value = soldiers;
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document.getElementById("builders").value = builders;
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document.getElementById("one").value = one;
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document.getElementById("gov").value = hotel;
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document.getElementById("gov").value = gov;
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document.getElementById("govspecial").value = govspecial;
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document.getElementById("indesign").value = indesign;
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document.getElementById("outdesign").value = outdesign;
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document.getElementById("embassies").value = embassies;
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document.getElementById("capital").value = capital;
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document.getElementById("infra").value = infra;
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document.getElementById("chain").value = chain;
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document.getElementById("town").value = town;
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document.getElementById("city").value = city;
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document.getElementById("metro").value = metro;
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}
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function usesaved() {
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var blocks = localStorage.blocks
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var soldiers = localStorage.soldiers
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var builders = localStorage.builders
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var one = localStorage.one
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var hotel = localStorage.hotel
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var gov = localStorage.gov
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var govspecial = localStorage.govspecial
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var indesign = localStorage.indesign
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var outdesign = localStorage.outdesign
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var embassies = localStorage.embassies
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var capital = localStorage.capital
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var infra = localStorage.infra
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var chain = localStorage.chain
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var town = localStorage.town
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var city = localStorage.city
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var metro = localStorage.metro
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calculate();
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}
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function calculate() {
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var numReg = /^\d+$/;
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//Get input
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var blocks = document.getElementById("blocks").value;
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var soldiers = document.getElementById("soldiers").value;
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var builders = document.getElementById("builders").value;
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var one = document.getElementById("one").value;
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var hotel = document.getElementById("hotel").value;
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var govspecial = document.getElementById("govspecial").value;
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var gov = document.getElementById("gov").value;
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var indesign = document.getElementById("indesign").value;
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var outdesign = document.getElementById("outdesign").value;
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var embassies = document.getElementById("embassies").value;
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var capital = document.getElementById("capital").value;
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var infra = document.getElementById("infra").value;
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var chain = document.getElementById("chain").value;
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var town = document.getElementById("town").value;
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var city = document.getElementById("city").value;
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var metro = document.getElementById("metro").value;
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//Store values.
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localStorage.blocks = document.getElementById("blocks").value;
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localStorage.soldiers = document.getElementById("soldiers").value;
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localStorage.builders = document.getElementById("builders").value;
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localStorage.one = document.getElementById("one").value;
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localStorage.hotel = document.getElementById("hotel").value;
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localStorage.govspecial = document.getElementById("govspecial").value;
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localStorage.gov = document.getElementById("gov").value;
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localStorage.indesign = document.getElementById("indesign").value;
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localStorage.outdesign = document.getElementById("outdesign").value;
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localStorage.embassies = document.getElementById("embassies").value;
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localStorage.capital = document.getElementById("capital").value;
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localStorage.infra = document.getElementById("infra").value;
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localStorage.chain = document.getElementById("chain").value;
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localStorage.town = document.getElementById("town").value;
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localStorage.city = document.getElementById("city").value;
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localStorage.metro = document.getElementById("metro").value;
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if (blocks.match(numReg))
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{
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//Do nothing.
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}
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else
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{
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//Tells them to enter only numbers.
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alert("Please enter only numbers in this field.");
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}
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var gold = +blocks / 1000 * 100
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console.log(gold)
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var gold = +gold - (soldiers * 50) // Note to self: Fix possibiliy of giving bonuses to negative incomes.
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console.log(gold)
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var gold = +gold - (builders * 50) // Note to self: Fix possibiliy of giving bonuses to negative incomes.
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console.log(gold)
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var infra = +infra / 1000 * 0.0025
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console.log(infra)
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var one = +one / 1000 * 0.01
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console.log(one)
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var chain = +chain * 0.0025
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console.log(chain)
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var indesign = +indesign / 1000 * 0.02
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console.log(outdesign)
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var outdesign = +outdesign / 1000 * 0.015
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console.log(indesign)
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var hotel = +hotel * 0.015
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console.log(hotel)
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var gov = +gov * 0.015
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console.log(gov)
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var govspecial = +govspecial * 0.03 // Limit to 4 if govspecial > 4 limiting
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console.log(govspecial)
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var embassies = +embassies * 0.02
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console.log(embassies)
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var capital = +capital * 0.05 // Limit to 1 capital.
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console.log(capital)
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var town = +town * 0.005
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console.log(town)
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var city = +city * 0.01
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console.log(city)
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var metro = +metro * 0.01
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console.log(metro)
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var percent = +one + +indesign + +outdesign +hotel + +gov + +govspecial + +embassies + +capital + +infra + +chain + +town + +city + +metro
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console.log(percent)
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var bonus = +percent * 100
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var bonus = bonus.toFixed(2);
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console.log(bonus)
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var total = +gold * +percent
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console.log(total)
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var total = +total + +gold
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console.log(total)
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var total = total.toFixed(0);
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console.log(total)
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var emeralds = +total / 100
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console.log(emeralds)
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//var date = Date();
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//console.log(date)
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//Show result
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alert("Your Income is " + total + " Gold (or " + emeralds + " emeralds) per Minecraft Year (5 days)");
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document.getElementById("Bonus").innerHTML = "Your Efficiency bonus is " + bonus + "%";
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document.getElementById("Income").innerHTML = "Your Income is " + total + " Gold (or " + emeralds + " emeralds) per Minecraft Year (5 days)";
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}
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